Towards the Introduction of Parallelism in the MakkSim Pedestrian Simulator

MakkSim is an agent---based pedestrian dynamics simulator extending the CA floor field model considering the influence of groups. This paper presents a systematic analysis and discussion of the different options for the introduction of parallel computation approaches in MakkSim. We briefly introduce the model, then we analyse the margins for improvement in the different phases of the simulation cycle. The alternatives for the parallelisation of the simulation engine are finally evaluated and discussed.