Surfing for Inspiration: digital inspirational material in design practice

All material supplied via Aaltodoc is protected by copyright and other intellectual property rights, and duplication or sale of all or part of any of the repository collections is not permitted, except that material may be duplicated by you for your research use or educational purposes in electronic or print form. You must obtain permission for any other use. Electronic or print copies may not be offered, whether for sale or otherwise to anyone who is not an authorised user.

[1]  Brian P. Bailey,et al.  Getting inspired!: understanding how and why examples are used in creative design practice , 2009, CHI.

[2]  Karel Vredenburg,et al.  A survey of user-centered design practice , 2002, CHI.

[3]  Ranjitha Kumar,et al.  Ranking Designs and Users in Online Social Networks , 2015, CHI Extended Abstracts.

[4]  Yvonne Rogers,et al.  NEW THEORETICAL APPROACHES FOR HCI , 2004 .

[5]  Claudia Eckert,et al.  Sources of inspiration: a language of design , 2000 .

[6]  Lee Humphreys,et al.  Pinning Design: The Curatorial Labor of Creative Professionals , 2016 .

[7]  Janin Koch,et al.  Design implications for Designing with a Collaborative AI , 2017, AAAI Spring Symposia.

[8]  Ron Wakkary,et al.  Understanding interaction design practices , 2011, CHI.

[9]  Robert Woodbury,et al.  Interactive design galleries: A general approach to interacting with design alternatives , 2017 .

[10]  Nigel Ford,et al.  Information retrieval and creativity: towards support for the original thinker , 1999, J. Documentation.

[11]  A. A. Salah,et al.  deviantArt in Spotlight: A network of Artists , 2012, Leonardo.

[12]  Saeideh Bakhshi,et al.  "I need to try this"?: a statistical overview of pinterest , 2013, CHI.

[13]  B. Lawson Schemata, gambits and precedent: some factors in design expertise , 2004 .

[14]  Andrés Lucero Funky-Design-Spaces: Interactive Environments for Creativity Inspired by Observing Designers Making Mood Boards , 2015, INTERACT.

[15]  Susan Groundwater-Smith Understanding and researching professional practice , 2010 .

[16]  Nuno Seco,et al.  The importance of retrieval in creative design analogies , 2006, Knowl. Based Syst..

[17]  William Snyder,et al.  Cultivating Communities of Practice: A Guide to Managing Knowledge , 2002 .

[18]  Pamela I. Ansburg,et al.  Creative and analytic thinkers differ in their use of attentional resources , 2003 .

[19]  Nathalie Bonnardel,et al.  Creativity in design activities: the role of analogies in a constrained cognitive environment , 1999, Creativity & Cognition.

[20]  Pieter Jan Stappers,et al.  Collecting with Cabinet: or how designers organise visual material, researched through an experiential prototype , 2009 .

[21]  Andrés Lucero,et al.  Framing, aligning, paradoxing, abstracting, and directing: how design mood boards work , 2012, DIS '12.

[22]  Pieter Jan Stappers,et al.  Collections designers keep: Collecting visual material for inspiration and reference , 2006 .

[23]  Martin Porcheron,et al.  Co-curator: designing for mobile ideation in groups , 2016, MindTrek.

[24]  V. Braun,et al.  Using thematic analysis in psychology , 2006 .

[25]  E. Wenger,et al.  Cultivating Communities of Practice: A Guide to Managing Knowledge , 2002 .

[26]  Krzysztof Z. Gajos,et al.  Toward Collaborative Ideation at Scale: Leveraging Ideas from Others to Generate More Creative and Diverse Ideas , 2015, CSCW.

[27]  Allan H. K. Yuen,et al.  “Destuckification”: Use of Social Media for Enhancing Design Practices , 2015 .