Harmonised Texture Mapping

This paper presents a novel method for rendering non-blurred and high quality free viewpoint images of 3D video with camera parameters and a reconstructed 3D shape that are not perfectly accurate. The contributions of this paper are proposing methods for: 1) view-dependent texture deformation for generating consistent textures and 2) optimisation of a 3D mesh with regard to texture consistency and shape preservation which cooperates with the deformation. By using these methods, our approach implicitly performs non linear deformation of textures to reduce such artifacts as blurring and ghosting of rendered images. In this paper, we first describe what is the problem and how to cope with it, and then demonstrate effectiveness of the proposed method with real scenes.