Using gaze information as a form of input poses challenges based on the nature of eye movements and how we humans use our eyes in conjunction with other motor actions. In this paper, we present three techniques for improving the feasibility of using gaze as a form of input. We first present a saccade detection and smoothing algorithm that works on real-time streaming gaze information. We then present a study which explores some of the timing issues of using gaze in conjunction with a trigger (key press or other motor action) and propose a solution for resolving these issues. Finally, we present the concept of Focus Points, which makes it easier for users to focus their gaze when using gaze-based interaction techniques. Though these techniques were developed for improving the performance of gaze-based pointing, their use is applicable in general to using gaze as a practical form of input.