Zoom Rendering: Improving 3-D Rendering Performance with 2-D Operations
暂无分享,去创建一个
[1] Carlo H. Séquin,et al. Visibility preprocessing for interactive walkthroughs , 1991, SIGGRAPH.
[2] Tomasz Mazuryk,et al. Two‐step Prediction and Image Deflection for Exact Head Tracking in Virtual Environments , 1995, Comput. Graph. Forum.
[3] Gavin S. P. Miller,et al. Hierarchical Z-buffer visibility , 1993, SIGGRAPH.
[4] Henry Fuchs,et al. Frameless rendering: double buffering considered harmful , 1994, SIGGRAPH.
[5] Przemyslaw Rokita,et al. Fast generation of depth of field effects in computer graphics , 1993, Comput. Graph..
[6] Carlo H. Séquin,et al. Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments , 1993, SIGGRAPH.
[7] Krzysztof Dudkiewicz,et al. Real-Time Depth of Field Algorithm , 1995 .