The education arcade: crafting, remixing, and playing with controllers for Scratch games
暂无分享,去创建一个
Yasmin B. Kafai | Veena Vasudevan | Eunkyoung Lee | Richard Lee Davis | Y. Kafai | Eunkyoung Lee | R. Davis | Veena Vasudevan
[1] S. Wortham. Youth, Technology, and DIY: Developing Participatory Competencies in Creative Media Production , 2010 .
[2] Amy Bruckman,et al. From Samba Schools to Computer Clubhouses: Cultural Institutions as Learning Environments , 2005 .
[3] Matt MacLaurin,et al. Kodu: end-user programming and design for games , 2009, FDG.
[4] David C. Webb,et al. Scalable game design and the development of a checklist for getting computational thinking into public schools , 2010, SIGCSE.
[5] Seymour Papert,et al. Mindstorms: Children, Computers, and Powerful Ideas , 1981 .
[6] Lee Sproull,et al. Pool Halls, Chips, and War Games: Women in the Culture of Computing , 1985, SGCS.
[7] Brian Cusack,et al. Kodu game lab: improving the motivation for learning programming concepts , 2011, FDG.
[8] A. Lu. Video Games and Learning: Teaching and Participatory Culture in the Digital Age , 2013 .
[9] David Shaw,et al. Makey Makey: improvising tangible and nature-based user interfaces , 2012, TEI.
[10] Yasmin B. Kafai,et al. Minds In Play: Computer Game Design as a Context for Children''s , 1994 .
[11] Yasmin B. Kafai,et al. What makes competitions fun to participate?: the role of audience for middle school game designers , 2012, IDC '12.
[12] Yasmin B. Kafai,et al. Gaming Fluencies: Pathways into Participatory Culture in a Community Design Studio , 2009 .
[13] Peter Bayliss,et al. Notes Toward a Sense of Embodied Gameplay , 2007, DiGRA Conference.
[14] Mitchel Resnick,et al. Computer as chalk: cultivating and sustaining communities of youth as designers of tangible user interfaces , 2010 .