Natural Walking With Musculoskeletal Models Using Deep Reinforcement Learning
暂无分享,去创建一个
[1] Andy Ruina,et al. Energetic Consequences of Walking Like an Inverted Pendulum: Step-to-Step Transitions , 2005, Exercise and sport sciences reviews.
[2] Michael I. Jordan,et al. Optimal feedback control as a theory of motor coordination , 2002, Nature Neuroscience.
[3] Lorenz Wellhausen,et al. Learning quadrupedal locomotion over challenging terrain , 2020, Science Robotics.
[4] D. Winter. Kinematic and kinetic patterns in human gait: Variability and compensating effects , 1984 .
[5] Sergey M. Plis,et al. Learning to Run challenge solutions: Adapting reinforcement learning methods for neuromusculoskeletal environments , 2018, ArXiv.
[6] Sergey Levine,et al. Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation , 2020, Journal of NeuroEngineering and Rehabilitation.
[7] Alec Radford,et al. Proximal Policy Optimization Algorithms , 2017, ArXiv.
[8] Marko Ackermann,et al. Optimality principles for model-based prediction of human gait. , 2010, Journal of biomechanics.
[9] Scott L. Delp,et al. OpenSim Moco: Musculoskeletal optimal control , 2019, bioRxiv.
[10] Jeffery W. Rankin,et al. The human foot and heel–sole–toe walking strategy: a mechanism enabling an inverted pendular gait with low isometric muscle force? , 2012, Journal of The Royal Society Interface.
[11] Ayman Habib,et al. OpenSim: Open-Source Software to Create and Analyze Dynamic Simulations of Movement , 2007, IEEE Transactions on Biomedical Engineering.
[12] F. Prince,et al. Symmetry and limb dominance in able-bodied gait: a review. , 2000, Gait & posture.
[13] Kazuhito Yokoi,et al. Biped walking pattern generation by using preview control of zero-moment point , 2003, 2003 IEEE International Conference on Robotics and Automation (Cat. No.03CH37422).
[14] Jason Weston,et al. Curriculum learning , 2009, ICML '09.
[15] Christopher L. Dembia,et al. Rapid predictive simulations with complex musculoskeletal models suggest that diverse healthy and pathological human gaits can emerge from similar control strategies , 2019, Journal of the Royal Society Interface.
[16] Frank C. Sup,et al. Bilevel Optimization for Cost Function Determination in Dynamic Simulation of Human Gait , 2019, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[17] Vladlen Koltun,et al. Animating human lower limbs using contact-invariant optimization , 2013, ACM Trans. Graph..
[18] N. E. Toklu,et al. Artificial Intelligence for Prosthetics - challenge solutions , 2019, The NeurIPS '18 Competition.
[19] Ilse Jonkers,et al. Physics-Based Simulations to Predict the Differential Effects of Motor Control and Musculoskeletal Deficits on Gait Dysfunction in Cerebral Palsy: A Retrospective Case Study , 2020, Frontiers in Human Neuroscience.
[20] Philip Bachman,et al. Deep Reinforcement Learning that Matters , 2017, AAAI.
[21] B. R. Umberger,et al. Stance and swing phase costs in human walking , 2010, Journal of The Royal Society Interface.
[22] Sergey Levine,et al. DeepMimic , 2018, ACM Trans. Graph..
[23] Michiel van de Panne,et al. ALLSTEPS: Curriculum‐driven Learning of Stepping Stone Skills , 2020, Comput. Graph. Forum.
[24] J. Hidler,et al. Biomechanics of overground vs. treadmill walking in healthy individuals. , 2008, Journal of applied physiology.
[25] Sergey Levine,et al. Learning to Run challenge: Synthesizing physiologically accurate motion using deep reinforcement learning , 2018, ArXiv.
[26] Kyoungmin Lee,et al. Scalable muscle-actuated human simulation and control , 2019, ACM Trans. Graph..
[27] Frank C. Sup,et al. Predictive Simulation of Human Walking Augmented by a Powered Ankle Exoskeleton , 2019, 2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR).