Mobile attachment causes and consequences for emotional bonding with mobile phones

This paper addresses the phenomenon of emotional attachments to mobile phones. We introduce the term "mobile attachment" and define it as a bond between a person's self and a mobile phone that varies in strength. Based on a critical reflection of interdisciplinary literature, a conceptual mobile attachment model is developed. Within this model causes, consequences and influencing factors of mobile attachment are exposed and elaborated. We argue that mobile attachment emerges when the mobile phone becomes part of the user's self concept. The link between the user and their mobile phone may be fostered when it empowers, enriches, or gratifies the user's self. Attachment causes lead to "design space determinants" that enable user experience designers to design for mobile attachment. Attachment consequences may be operationalized for user experience evaluation.

[1]  Sari Kujala,et al.  Emotions, experiences and usability in real-life mobile phone use , 2013, CHI.

[2]  Virpi Roto User Experience from Product Creation Perspective , 2007 .

[3]  Virpi Roto,et al.  Understanding, scoping and defining user experience: a survey approach , 2009, CHI.

[4]  Pertti Huuskonen,et al.  Interaction Through Non-interaction: Context Awareness and Distributed Applications , 2005 .

[5]  R. Belk Possessions and the Extended Self , 1988 .

[6]  Hans Geser,et al.  Are girls (even) more addicted? Some gender patterns of cell phone usage , 2006 .

[7]  James E. Katz,et al.  Mobile Phones as Fashion Statements: The Co-creation of Mobile Communication’s Public Meaning , 2005 .

[8]  Jane Vincent,et al.  Emotional attachment and mobile phones , 2005, Thumb Culture.

[9]  Ruth Mugge,et al.  Designing consumer-product attachment , 2003 .

[10]  Susan Schultz,et al.  An Integrative Review of Material Possession Attachment , 2004 .

[11]  John Zimmerman,et al.  Teenagers and their virtual possessions: design opportunities and issues , 2011, CHI.

[12]  John Zimmerman,et al.  Designing for the self: making products that help people become the person they desire to be , 2009, CHI.

[13]  G. W. Rever Attachment and Loss. Vol. 1. Attachment , 1972 .

[14]  Kai Wehmeyer,et al.  User-device attachment - scale development and initial test , 2008, Int. J. Mob. Commun..

[15]  Simon Forge,et al.  Thumb Culture: The Meaning of Mobile Phones for Society , 2007 .

[16]  Sarah Diefenbach,et al.  All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology , 2012, TCHI.

[17]  M. Csíkszentmihályi,et al.  The meaning of things: Coding categories and definitions , 1981 .

[18]  J. Bowlby The making & breaking of affectional bonds , 1979 .

[19]  Robert E. Kleine,et al.  QThese Are a Few of My Favorite ThingsQ Toward an Explication of Attachment As a Consumer Behavior Construct , 1989 .

[20]  R. C. Fraley,et al.  Attachment and Loss , 2018 .

[21]  Tek-Jin Nam,et al.  Understanding impacts of hidden interfaces on mobile phone user experience , 2012, NordiCHI.

[22]  John Zimmerman,et al.  User experience over time: an initial framework , 2009, CHI.

[23]  John Zimmerman,et al.  Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States , 2013, CHI.

[24]  K. Robertson The Making and Breaking of Affectional Bonds , 2009, BMJ : British Medical Journal.

[25]  Deborah J. MacInnis,et al.  Beyond Attitudes: Attachment and Consumer Behavior , 2007 .

[26]  Anthony G. Greenwald,et al.  A Social-Cognitive Account of the Self’s Development , 1988 .

[27]  P. Trairatvorakul,et al.  Patterns of Attachment: A Psychological Study of the Strange Situation , 2016 .

[28]  H. Schifferstein,et al.  Consumer-product attachment: Measurement and design implications , 2008 .

[29]  Matt Jones,et al.  Mobile Interaction Design , 2006 .

[30]  Poh Wah Khong,et al.  Exploring user's emotional relationships with IT products: a structural equation model , 2003, DPPI '03.

[31]  P. Jordan Designing Pleasurable Products: An Introduction to the New Human Factors , 2000 .