Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges

In the heritage field, the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D has proven to be a promising approach to enable precise reconstructions of cultural heritage objects. Even though 3D technologies and postprocessing tools are widespread and approaches to semantic enrichment and storage of 3D models are just emerging, only few approaches enable mass capture and computation of 3D virtual models from zoological and archeological findings. To illustrate how future 3D mass digitization systems may look like, we introduce CultLab3D, a recent approach to 3D mass digitization, annotation, and archival storage by the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD. CultLab3D can be regarded as one of the first feasible approaches worldwide to enable fast, efficient, and cost-effective 3D digitization. It is specifically designed to automate the entire process and thus allows to scan and archive large amounts of heritage objects for documentation and preservation in the best possible quality, taking advantage of integrated 3D visualization and annotation within regular Web browsers using technologies such as WebGl and X3D.

[1]  Tim Weyrich,et al.  A Survey of Geometric Analysis in Cultural Heritage , 2016, Comput. Graph. Forum.

[2]  Steven M. Seitz,et al.  Example-based photometric stereo: shape reconstruction with general, varying BRDFs , 2005, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[3]  Bruno Siciliano,et al.  Modeling a virtual robotic system for automated 3D digitization of cultural heritage artifacts , 2016 .

[4]  Martin Ritz,et al.  Interactive Semantic Enrichment of 3D Cultural Heritage Collections , 2012, VAST.

[5]  Sven Havemann,et al.  A Repository Infrastructure for Working with 3D Assets in Cultural Heritage , 2013 .

[6]  Roy S. Berns,et al.  The Science of Digitizing Paintings for Color-Accurate Image Archives : A Review , 2001 .

[7]  Oskar von Stryk,et al.  BioRob-Arm: A Quickly Deployable and Intrinsically Safe, Light- Weight Robot Arm for Service Robotics Applications , 2010, ISR/ROBOTIK.

[8]  Didier Stricker,et al.  A full-spherical device for simultaneous geometry and reflectance acquisition , 2013, 2013 IEEE Workshop on Applications of Computer Vision (WACV).

[9]  Christopher Schwartz,et al.  Integrated High-Quality Acquisition of Geometry and Appearance for Cultural Heritage , 2011, VAST.

[10]  Simon Fuhrmann,et al.  Scene Reconstruction from Community Photo Collections , 2010, Computer.

[11]  Todd E. Zickler,et al.  A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance , 2010, SIGGRAPH 2010.

[12]  Martin Doerr,et al.  CRMdig: A Generic Digital Provenance Model for Scientific Observation , 2011, TaPP.

[13]  Jane Hunter,et al.  Assessing the value of semantic annotation services for 3D museum artefacts , 2011 .

[14]  Robert B. Fisher,et al.  A Comparison of Algorithms for Subpixel Peak Detection , 1996 .

[15]  C. Fraser,et al.  Digital camera calibration methods: Considerations and comparisons , 2006 .

[16]  Robert Sitnik,et al.  On-line, collision-free positioning of a scanner during fully automated three-dimensional measurement of cultural heritage objects , 2012, Robotics Auton. Syst..

[17]  Tim Weyrich,et al.  Principles of appearance acquisition and representation , 2007, SIGGRAPH '08.

[18]  Florian Willomitzer,et al.  Hand-guided 3D surface acquisition by combining simple light sectioning with real-time algorithms , 2014, ArXiv.

[19]  Zhengyou Zhang,et al.  A Flexible New Technique for Camera Calibration , 2000, IEEE Trans. Pattern Anal. Mach. Intell..

[20]  Roberto Scopigno,et al.  Sampled 3D models for Cultural Heritage: which uses beyond visualization? , 2012 .

[21]  Didier Stricker,et al.  Fully Automatic, Omnidirectional Acquisition of Geometry and Appearance in the Context of Cultural Heritage Preservation , 2015, ACM Journal on Computing and Cultural Heritage.

[22]  Dieter W. Fellner,et al.  The Potential of 3D Internet in the Cultural Heritage Domain , 2014, 3D Research Challenges in Cultural Heritage.

[23]  Oskar von Stryk,et al.  Dynamic Modeling of the 4 DoF BioRob Series Elastic Robot Arm for Simulation and Control , 2010, SIMPAR.