A Mobile Educational Game Accessible to All, Including Screen Reading Users on a Touch-Screen Device

Serious games are increasingly used for supporting education and many other activities via entertainment. Unfortunately, they are not accessible to visually-impaired people who have a very limited selection for games, especially in the mobile context. Usually they can rely just on specified games. Our aim is investigating how to overcome this gap for visually-impaired people. To this end, in this work a mobile educational game accessible also via screen reader on a touch-screen is presented. Through the app we investigated: (1) a gesture-based interaction modality to perform exercises on a touch-screen when a screen reader is running; (2) an equal opportunity in enjoying perception also by those cannot see the user interface. A pilot test confirmed a positive impact of the first prototype on the end-users.

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