Reinforcement of Local Pattern Cases for Playing Tetris
暂无分享,去创建一个
[1] Ashwin Ram,et al. Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL , 2007, IJCAI.
[2] Richard S. Sutton,et al. Reinforcement Learning of Local Shape in the Game of Go , 2007, IJCAI.
[3] Murray Campbell,et al. Deep Blue , 2002, Artif. Intell..
[4] Richard S. Sutton,et al. Reinforcement Learning: An Introduction , 1998, IEEE Trans. Neural Networks.
[5] Martin A. Riedmiller,et al. CBR for State Value Function Approximation in Reinforcement Learning , 2005, ICCBR.
[6] David W. Aha,et al. TIELT: A Testbed for Gaming Environments , 2005, AAAI.
[7] Jonathan Schaeffer,et al. Solving Checkers , 2005, IJCAI.
[8] Donald Carr. Applying reinforcement learning to Tetris , 2005 .
[9] Erik D. Demaine,et al. Tetris is hard, even to approximate , 2002, Int. J. Comput. Geom. Appl..