Current Trends in Online Language Learning
暂无分享,去创建一个
[1] J. Brown,et al. Minds on Fire: Open Education, the Long Tail, and Learning 2.0 , 2008 .
[2] Christopher Spencer,et al. Learning a new area with and without the use of tactile maps: a comparative study , 1985 .
[3] Regine Hampel,et al. Online Communication in Language Learning and Teaching , 2007 .
[4] Mark Warschauer,et al. AUDIENCE, AUTHORSHIP, AND ARTIFACT: THE EMERGENT SEMIOTICS OF WEB 2.0 , 2007, Annual Review of Applied Linguistics.
[5] Birgitte Holm Sørensen,et al. Serious Games in language learning and teaching - a theoretical perspective , 2007, DiGRA Conference.
[6] D. Laplane. Thought and language. , 1992, Behavioural neurology.
[7] Carol A. Chapelle,et al. The Relationship between Second Language Acquisition Theory and Computer-Assisted Language Learning. , 2009 .
[8] Julie M. Sykes,et al. Multi-User Virtual Environments: User-Driven Design and Implementation for Language Learning , 2011 .
[9] R. Sanders,et al. The 'Imponderable Bloom': Reconsidering the Role of Technology in Education , 2006 .
[10] Trude Heift,et al. Developing an Intelligent Language Tutor , 2010 .
[11] Jan H. Hulstijn,et al. Does Training in Second-Language Word Recognition Skills Affect Reading Comprehension? An Experimental Study , 2005 .
[12] I. E. Allen,et al. Learning on Demand: Online Education in the United States, 2009. , 2010 .
[13] S. Krashen. We Acquire Vocabulary and Spelling by Reading: Additional Evidence for the Input Hypothesis , 1989 .
[14] Noriko Nagata,et al. Some Design Issues for an Online Japanese Textbook , 2010 .
[15] Sally Sieloff Magnan. Mediating discourse online , 2008 .
[16] John Nerbonne,et al. Computer-Assisted Language Learning And Natural Language Processing , 2002 .
[17] Dionne Soares Palmer,et al. Second Language Pragmatic Socialization in World of Warcraft. , 2010 .
[18] C. Lai,et al. CALLING ON CALL: FROM THEORY AND RESEARCH TO NEW DIRECTIONS IN FOREIGN LANGUAGE TEACHING , 2008, Studies in Second Language Acquisition.
[19] Steven L. Thorne,et al. Web 2.0, Synthetic Immersive Environments, and Mobile Resources for Language Education , 2013 .
[20] Robert J. Blake,et al. The Use of Technology for Second Language Distance Learning , 2009 .
[21] Steven L. Thorne,et al. LANGUAGE AND LITERACY DEVELOPMENT IN COMPUTER-MEDIATED CONTEXTS AND COMMUNITIES , 2007, Annual Review of Applied Linguistics.
[22] K. Squire,et al. HARNESSING THE POWER OF GAMES IN EDUCATION , 2003 .
[23] Tetyana Sydorenko,et al. Modality of Input and Vocabulary Acquisition , 2010 .
[24] Mark Warschauer,et al. Network-Based Language Teaching: Concepts and Practice , 2000 .
[25] Jean W. LeLoup,et al. Vocabulary support for independent online reading , 2005 .
[26] Shannon Sauro,et al. Strategic Use of Modality during Synchronous CMC , 2009 .
[27] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[28] Claire J. Kramsch,et al. Toward an Intercultural Stance: Teaching German and English through Telecollaboration. , 2005 .
[29] N. Garrett. Technology in the Service of Language Learning: Trends and Issues , 1991 .
[30] Ana Oskoz,et al. Learners' Feedback in Online Chats: What Does It Reveal about Students' Learning? , 2009 .
[31] Carla Meskill,et al. Teaching Languages Online , 2010 .
[32] Little Things With Big Effects: On the Identification and Interpretation of Tokens for Error Diagnosis in ICALL , 2008 .
[33] Jean W. LeLoup,et al. ON THE NET Vocabulary Support for Independent Online Reading , 2005 .
[34] Robin Goodfellow,et al. Learning Cultures in Online Education , 2010 .
[35] Robert Sanders. Interaction and Online Learning Communities , 2005 .
[36] Ruslan Mitkov,et al. The Oxford handbook of computational linguistics , 2003 .
[37] Jill Pellettieri,et al. Network-based Language Teaching: Negotiation in cyberspace: The role of chatting in the development of grammatical competence , 2000 .
[38] S. Thorne,et al. Internet-mediated intercultural foreign language education , 2006 .
[39] Inigo Yanguas,et al. Multimedia Glosses and Their Effect on L2 Text Comprehension and Vocabulary Learning , 2009 .
[40] J. Bailenson,et al. The Proteus Effect: The Effect of Transformed Self-Representation on Behavior , 2007 .
[41] S. Thorne. Artifacts and Cultures-of-use in Intercultural Communication , 2003 .
[42] Barbara Means,et al. Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies , 2009 .
[43] Mark Peterson,et al. Learner interaction management in an avatar and chat-based virtual world , 2006 .
[44] Senta Goertler,et al. Opening doors through distance language education : principles, perspectives, and practices , 2008 .
[45] Carla Meskill,et al. CMC in language teacher education: learning with and through instructional conversations , 2009 .
[46] Shannon Sauro,et al. COMPUTER-MEDIATED CORRECTIVE FEEDBACK AND THE DEVELOPMENT OF L2 GRAMMAR , 2009 .
[47] Susana M. Sotillo. Discourse Functions and Syntactic Complexity in Synchronous and Asynchronous Communication , 2000 .
[48] Tom Cobb,et al. Commentary: Response to McQuillan and Krashen (2008). , 2008 .
[49] K. Squire. From Content to Context: Videogames as Designed Experience , 2006 .
[50] Bryan Smith. Revealing the nature of SCMC interaction , 2008 .
[51] Philip Hubbard,et al. Another look at tutorial CALL , 2004, ReCALL.
[52] Muhammad Affan Ramadhana. The Technology and Second Language Acquisition , 2013 .
[53] Marõ ´ a,et al. Is SLA Interactionist Theory Relevant to CALL? A Study on the Effects of Computer-Mediated Interaction in L2 Vocabulary Acquisition , 2003 .
[54] Inigo Yanguas,et al. Oral Computer-Mediated Interaction between L2 Learners: It's about Time! , 2010 .
[55] Mirjam Hauck,et al. Towards an Effective Use of Audio Conferencing in Distance Language Courses , 2004 .
[56] Martine Peters,et al. To Like or Not to Like! Student Perceptions of Technological Activities for Learning French as a Second Language at Five Canadian Universities , 2009 .
[57] Barbara A Lafford,et al. Entre dicho y hecho ...: An Assessment of the Application of Research from Second Language Acquisition and Related Fields to the Creation of Spanish CALL Materials for Lexical Acquisition , 2013 .
[58] K. Maillet,et al. Giving a virtual Voice to the Silent Language of Culture , 2001 .
[59] Jim Ranalli. Prospects for Developing L2 Students' Effective Use of Vocabulary Learning-Strategies via Web-Based Training. , 2009 .
[60] Rebecca W. Black,et al. Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming , 2009 .
[61] Constance Steinkuehler,et al. Why Game (Culture) Studies Now? , 2006, Games Cult..
[62] R. Ellis,et al. Preemptive Focus on Form in the ESL Classroom , 2001 .
[63] María José de la Fuente. Is SLA Interactionist Theory Relevant to CALL? A Study on the Effects of Computer-Mediated Interaction in L2 Vocabulary Acquisition , 2003 .
[64] Evangeline Marlos Varonis,et al. Non-native/Non-native Conversations: A Model for Negotiation of Meaning , 1985 .
[65] Barbara A Lafford,et al. CMC Technologies for Teaching Foreign Languages: What's on the Horizon? , 2013 .
[66] Bryan Smith. Computer–Mediated Negotiated Interaction: An Expanded Model , 2003 .
[67] Cristina Pardo-Ballester,et al. Measuring Oral Proficiency in Distance, Face-to-Face, and Blended Classrooms , 2008 .
[68] Claire Kramsch,et al. The Multilingual Subject , 2010 .
[69] Constance Steinkuehler,et al. Learning in Massively Multiplayer Online Games , 2004, ICLS.
[70] Michael McCarthy,et al. Vocabulary: Description, Acquisition and Pedagogy , 1990 .
[71] Mark Peterson,et al. Computerized Games and Simulations in Computer-Assisted Language Learning: A Meta-Analysis of Research , 2010 .
[72] Mark Darhower. A Tale of Two Communities: Group Dynamics and Community Building in a Spanish-English Telecollaboration , 2013 .
[73] T. Heift,et al. Prompting in CALL: A Longitudinal Study of Learner Uptake. , 2010 .
[74] Mark Warschauer,et al. NETWORK-BASED LANGUAGE TEACHING , 2008 .
[75] M. Warschauer,et al. Theory and practice of network-based language teaching , 2013 .
[76] Jim Ranalli,et al. Learning English with The Sims: exploiting authentic computer simulation games for L2 learning , 2008 .
[77] Hyekyeng Kim. Brave New Digital Classroom: Technology and Foreign Language Learning , 2009 .
[78] Tom Cobb,et al. Computing the vocabulary demands of L2 reading , 2007 .
[79] Helmer Strik,et al. The effectiveness of computer-based speech corrective feedback for improving segmental quality in L2 Dutch , 2008, ReCALL.
[80] Nataly Tcherepashenets. Learning cultures in online education , 2010 .
[81] M. Peters,et al. Transforming American Education: Learning Powered by Technology , 2011 .
[82] S. Thorne. Transcultural communication in open internet environments and massively multiplayer online games , 2008 .
[83] B. Lafford,et al. Review of Tell Me More Spanish , 2004 .
[84] Cynthia R. Dreyer. Language and linguistics : emerging trends , 2009 .
[85] Lina Lee,et al. FOCUS-ON-FORM THROUGH COLLABORATIVE SCAFFOLDING IN EXPERT-TO-NOVICE ONLINE INTERACTION , 2008 .
[86] Steven L. Thorne,et al. 10 Key Principles for Designing Video Games for Foreign Language Learning , 2009 .
[87] Giovanni Vincenti,et al. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom , 2010 .