Stochastic pursuit-evasion differential games in 3D

A stochastic version of Isaacs's homicidal chauffeur game in the (x, y, z)-space is considered. This is used to solve a pursuit-evasion problem in the (x, y, z)-space in which the pursuer has incomplete information on the evader motion. Optimal feedback strategies for the game, and optimal feedback guidance laws for the pursuer, which uses only the measurements available to the pursuer, are computed. A simple suboptimal guidance law for the pursuer is suggested.