3D Reconstruction of Environments for Virtual Colla
暂无分享,去创建一个
[1] Ruzena Bajcsy,et al. On occluding contour artifacts in stereo vision , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[2] David C. Hogg,et al. Real Time Hand Tracking and Gesture Recognition as a 3D Input Device for Graphical Applications , 1996, Gesture Workshop.
[3] Peter N. Belhumeur,et al. A Bayesian approach to binocular steropsis , 1996, International Journal of Computer Vision.
[4] Roberto Manduchi,et al. Stereo Without Search , 1996, ECCV.
[5] T. Poggio,et al. A generalized ordering constraint for stereo correspondence , 1984 .
[6] Mel Slater,et al. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments , 1997, Presence: Teleoperators & Virtual Environments.
[7] Takeo Kanade,et al. Constructing virtual worlds using dense stereo , 1998, Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271).
[8] Richard Szeliski,et al. Stereo matching with non-linear diffusion , 1996, Proceedings CVPR IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[9] Hans P. Moravec. Robot Rover Visual Navigation , 1981 .
[10] Ingemar J. Cox,et al. A maximum-flow formulation of the N-camera stereo correspondence problem , 1998, Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271).
[11] Takeo Kanade,et al. A Multiple-Baseline Stereo , 1993, IEEE Trans. Pattern Anal. Mach. Intell..