The many faces of sociability and social play in games

In the past, social interaction has been discussed mostly in the context of multiplayer games, ignoring the implicit forms of sociability in single player games. This paper distinguishes between the sociability around the playing of a game and the social play mediated by the game, and looks at single player, two player, multiplayer and massively multiplayer games as arenas for social interaction. The paper does not view social interaction as a new feature or a genre, but as a group of different, yet related, phenomena.

[1]  José Pablo Zagal,et al.  Temporal Frames: A Unifying Framework for the Analysis of Game Temporality , 2007, DiGRA Conference.

[2]  L. Vygotsky Mind in Society: The Development of Higher Psychological Processes: Harvard University Press , 1978 .

[3]  Markus Friedl Online game interactivity theory , 2002 .

[4]  Staffan Björk,et al.  Patterns In Game Design , 2004 .

[5]  D. Laplane Thought and language. , 1992, Behavioural neurology.

[6]  G. Fine Shared Fantasy: Role-Playing Games as Social Worlds , 1983 .

[7]  L. S. Vygotskiĭ,et al.  Mind in society : the development of higher psychological processes , 1978 .

[8]  I. Bogost 1 Asynchronous Multiplay Futures for Casual Multiplayer Experience , 2004 .

[9]  Markus Friedl,et al.  Online Game Interactivity Theory with Cdrom , 2002 .

[10]  Valentina Rao,et al.  Facebook Applications and playful mood: the construction of Facebook as a "third place" , 2008, MindTrek '08.

[11]  E. Goffman Frame analysis: An essay on the organization of experience , 1974 .

[12]  David Myers The Video Game Aesthetic: Play as Form , 2008 .

[13]  Katie Salen,et al.  Rules of play: game design fundamentals , 2003 .

[14]  Thomas Apperley,et al.  Gaming capital: Rethinking literacy , 2009 .

[15]  D. Kort,et al.  Digital Games as Social Presence Technology: Development of the Social Presence in Gaming Questionnaire (SPGQ) , 2007 .

[16]  Martin R. Gibbs,et al.  Design influence on social play in distributed exertion games , 2009, CHI.

[17]  Mia Consalvo,et al.  Cheating: Gaining Advantage in Videogames , 2007 .

[18]  Robert J. Moore,et al.  "Alone together?": exploring the social dynamics of massively multiplayer online games , 2006, CHI.

[19]  Miguel Nussbaum,et al.  A Model to Support the Design of Multiplayer Games , 2000, Presence: Teleoperators & Virtual Environments.

[20]  Thomas M. Malaby Capital in and Beyond Virtual Worlds , 2006 .

[21]  Robert Wright,et al.  Asynchronous chess competition , 2006, AAMAS '06.

[22]  J. Short Effects of Medium of Communication on Experimental Negotiation , 1974 .

[23]  David Myers Self and selfishness in online social play , 2007, DiGRA Conference.

[24]  Tracy Fullerton,et al.  Game Design Workshop: Designing, Prototyping, and Playtesting Games , 2004 .