VRHapticDrones: Providing Haptics in Virtual Reality through Quadcopters
暂无分享,去创建一个
Markus Funk | Niels Henze | Albrecht Schmidt | Stefan Schneegaß | Matthias Hoppe | Pascal Knierim | Thomas Kosch | Lauren Futami | Tonja Machulla | A. Schmidt | Tonja Machulla | Stefan Schneegass | Markus Funk | T. Kosch | N. Henze | P. Knierim | Matthias Hoppe | Lauren Futami | Pascal Knierim
[1] Niels Henze,et al. "These are not my hands!": Effect of Gender on the Perception of Avatar Hands in Virtual Reality , 2017, CHI.
[2] Robert W. Lindeman,et al. Wearable vibrotactile systems for virtual contact and information display , 2006, Virtual Reality.
[3] Pedro Lopes,et al. Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation , 2015, UIST.
[4] Katrin Wolf,et al. Illusion of Surface Changes Induced by Tactile and Visual Touch Feedback , 2015, CHI Extended Abstracts.
[5] Thijs Roumen,et al. TurkDeck: Physical Virtual Reality Based on People , 2015, UIST.
[6] Koji Tsukada,et al. ActiveBelt: Belt-Type Wearable Tactile Display for Directional Navigation , 2004, UbiComp.
[7] Pedro Lopes,et al. Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation , 2017, CHI.
[8] Kiyoshi Kiyokawa,et al. A Non-grounded and Encountered-type Haptic Display Using a Drone , 2016, SUI.
[9] Markus Funk,et al. DroneCTRL: A Tangible Remote Input Control for Quadcopters , 2018, UIST.
[10] Pedro Lopes,et al. Haptic turk: a motion platform based on people , 2014, CHI Extended Abstracts.
[11] Makoto Sato,et al. A novel interaction system with force feedback between real - and virtual human: an entertainment system: "virtual catch ball" , 2004, ACE '04.
[12] Markus Funk,et al. Using Drones for Art and Exergaming , 2017, IEEE Pervasive Computing.
[13] Markus Funk,et al. Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters , 2017, CHI Extended Abstracts.
[14] Oskar Pettersson,et al. Haptic Feedback , 2009 .
[15] Daniel J. Wigdor,et al. Snake Charmer: Physically Enabling Virtual Objects , 2016, TEI.
[16] Peter Biella. Honorable Mention Award , 2005 .
[17] Robert Kovacs,et al. Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality , 2015, CHI Extended Abstracts.
[18] Eyal Ofek,et al. Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences , 2016, CHI.
[19] Grigore C. Burdea,et al. Haptics issues in virtual environments , 2000, Proceedings Computer Graphics International 2000.
[20] Pattie Maes,et al. GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels , 2016, UIST.
[21] Markus Funk,et al. Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles , 2018, Tangible and Embedded Interaction.
[22] Makoto Sato,et al. Wearable 6-DoF wrist haptic device "SPIDAR-W" , 2015, SIGGRAPH Asia Haptic Media And Contents Design.
[23] Hans-Werner Gellersen,et al. Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences , 2015, CHI.
[24] Beat Signer,et al. Tangible Holograms: Towards Mobile Physical Augmentation of Virtual Objects , 2017, ArXiv.
[25] Yifei Zhang,et al. Dexmo: An Inexpensive and Lightweight Mechanical Exoskeleton for Motion Capture and Force Feedback in VR , 2016, CHI.
[26] Jonna Häkkilä,et al. Investigating drone motion as pedestrian guidance , 2017, MUM.
[27] Muhammad Abdullah,et al. HapticDrone: An Encountered-Type Kinesthetic Haptic Interface with Controllable Force Feedback: Initial Example for 1D Haptic Feedback , 2017, UIST.
[28] Markus Funk,et al. DroneNavigator: Using Drones for Navigating Visually Impaired Persons , 2015, ASSETS.
[29] Geehyuk Lee,et al. Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force , 2018, CHI.
[30] Markus Funk,et al. Quadcopter-Projected In-Situ Navigation Cues for Improved Location Awareness , 2018, CHI.
[31] Li-Yi Wei,et al. Mapping virtual and physical reality , 2016, ACM Trans. Graph..
[32] Markus Funk. Human-drone interaction , 2018, Interactions.
[33] Roel Vertegaal,et al. s: Towa ctive Se , 2022 .
[34] Eyal Ofek,et al. NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers , 2016, UIST.
[35] Zhenyi He,et al. Robotic Haptic Proxies for Collaborative Virtual Reality , 2017, ArXiv.
[36] Hiroshi Ishii,et al. inFORM: dynamic physical affordances and constraints through shape and object actuation , 2013, UIST.
[37] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[38] J. Blake,et al. Haptic Glove With MR Brakes for Virtual Reality , 2009, IEEE/ASME Transactions on Mechatronics.
[39] Daniel J. Wigdor,et al. Annexing Reality: Enabling Opportunistic Use of Everyday Objects as Tangible Proxies in Augmented Reality , 2016, CHI.