A Cost Metric for Scene-Interior Ray Origins
暂无分享,去创建一个
[1] K. Joy,et al. A hybrid CPU-GPU Implementation for Interactive Ray-Tracing of Dynamic Scenes , 2008 .
[2] W.A. Hunt. Corrections to the surface area metric with respect to mail-boxing , 2008, 2008 IEEE Symposium on Interactive Ray Tracing.
[3] I. Wald,et al. On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N) , 2006, 2006 IEEE Symposium on Interactive Ray Tracing.
[4] W.R. Mark,et al. Fast kd-tree Construction with an Adaptive Error-Bounded Heuristic , 2006, 2006 IEEE Symposium on Interactive Ray Tracing.
[5] A. van Oosterom,et al. The Solid Angle of a Plane Triangle , 1983, IEEE Transactions on Biomedical Engineering.
[6] Alexander Reshetov,et al. Fast Ray Tracing for Modern General Purpose CPU , 2002 .
[7] Chris Fowler,et al. Implementing the RT2 Real-Time Ray-Tracing System , 2007 .
[8] S. Popov,et al. Experiences with Streaming Construction of SAH KD-Trees , 2006, 2006 IEEE Symposium on Interactive Ray Tracing.
[9] Ingo Wald,et al. Realtime ray tracing and interactive global illumination , 2004, Ausgezeichnete Informatikdissertationen.
[10] Vlastimil Havran,et al. On Improving KD-Trees for Ray Shooting , 2002 .
[11] Kellogg S. Booth,et al. Heuristics for ray tracing using space subdivision , 1990, The Visual Computer.