Rendering of multiresolution models with texture

State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geometry of a given object accurately with a minimum number of triangles. The criteria used in current approaches take care of geometric error and even of shading errors. If however texture mapping is used it is inevitable to control displacements and distortions of the texture during refinements.

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