暂无分享,去创建一个
[1] Daniel Livingstone,et al. Turing's test and believable AI in games , 2006, Comput. Entertain..
[2] Mel Slater,et al. How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments , 2004, Presence: Teleoperators & Virtual Environments.
[3] Joseph Bates,et al. The nature of characters in interactive worlds and the oz project , 1992 .
[4] Brian Mac Namee. Proactive Persistent Agents - Using Situational Intelligence to Create Support Characters in Character-Centric Computer Games , 2004 .
[5] Leonidas J. Guibas,et al. The Earth Mover's Distance as a Metric for Image Retrieval , 2000, International Journal of Computer Vision.
[6] Rudolf Kadlec,et al. Towards Fast Prototyping of IVAs Behavior: Pogamut 2 , 2007, IVA.
[7] Christian Bauckhage,et al. Believability Testing and Bayesian Imitation in Interactive Computer Games , 2006, SAB.