Ten design lessons from the literature on child development and children's use of technology

The existing knowledge base on child development offers a wealth of information that can be useful for the design of children's technology. Furthermore, academic journals and conference proceedings provide us with a constant stream of new research papers on child-computer interaction and interaction design for children. It will require some effort from designers to gather and digest the scattered research results and theoretical knowledge applicable to their products. We conducted an extended research project whereby the existing knowledge relating to the design of technology for children aged five to eight have been gathered and presented in a way that makes it accessible and useful to designers in practice. This paper provides and extract from that research, focusing on ten useful lessons learnt from existing literature.

[1]  Douglas H. Clements,et al.  Computers and Young Children: A Review of Research. , 1987 .

[2]  W. Patrick Dickson,et al.  The Effects on Children’s Writing of Adding Speech Synthesis to a Word Processor , 1992 .

[3]  P. Klein,et al.  The use of computers in kindergarten, with or without adult mediation; effects on children's cognitive performance and behavior , 2000 .

[4]  Mary Helen Immordino‐Yang,et al.  Cognitive Development and Education: From Dynamic General Structure to Specific Learning and Teaching , 2002 .

[5]  Allison Druin CHIkids: a common ground for kids and adults , 1996, CHI '96.

[6]  J. H. Gelderblom,et al.  Designing technology for young children: guidelines grounded in a literature investigation on child development and children's technology , 2008 .

[7]  June L. Wright,et al.  Young Children and Technology: A World of Discovery , 1997 .

[8]  Rosemary Luckin,et al.  Interactivity, interfaces, and smart toys , 2004, Computer.

[9]  Michael D. Kopelman,et al.  Handbook of memory disorders , 1995 .

[10]  D. Clements Computers in Early Childhood Mathematics , 2002 .

[11]  Kori Inkpen Quinn,et al.  Drag-and-drop versus point-and-click mouse interaction styles for children , 2001, TCHI.

[12]  M. Bickhard,et al.  The Mind's Staircase , 1993 .

[13]  David de Vaus Research design in the Social Sciences , 2006 .

[14]  Joel Waldfogel,et al.  Introduction , 2010, Inf. Econ. Policy.

[15]  Alan Dix,et al.  Iconic Interfaces For Kids on the Internet , 2000 .

[16]  Richard M. Lerner,et al.  Theoretical models of human development , 2006 .

[17]  Wynne A. Shilling Young children using computers to make discoveries about written language , 1997 .

[18]  Alison F. Garton,et al.  Systems of representation in children: Development and use , 1993 .

[19]  Helene Gelderblom,et al.  THE SUITABILITY OF AMERICAN STORYTELLING SOFTWARE FOR SOUTH AFRICAN DIVERSITY , 2008 .

[20]  H. McGurk Childhood Social Development: Contemporary Perspectives , 1992 .

[21]  K. Fischer,et al.  Dynamic Development of Action and Thought , 2007 .

[22]  M. Cole,et al.  Mind in society: The development of higher psychological processes. L. S. Vygotsky. , 1978 .

[23]  Elliot Soloway,et al.  Using technology to address old problems in new ways , 1998, CACM.

[24]  Paul Light,et al.  Learning to Think , 1991 .

[25]  Warren Buckleitner,et al.  The State of Children’s Software Evaluation—Yesterday, Today, and in the 21st Century , 1999 .

[26]  Lev Vygotsky Mind in society , 1978 .

[27]  A. Michael Huberman,et al.  An expanded sourcebook qualitative data analysis , 1994 .

[28]  K. Durkin The representasion of number in infancy and early childhood , 1993 .

[29]  Douglas N. Gordin,et al.  Changing how and what children learn in school with computer-based technologies. , 2000, The Future of children.

[30]  Gregory D. Abowd,et al.  Human-Computer Interaction (3rd Edition) , 2003 .

[31]  P. Klein,et al.  Effects of Computerized Mediation of Analogical Thinking in Kindergartens , 1992 .

[32]  J. Meece,et al.  Child and Adolescent Development for Educators , 1997 .