Challenges in Organizing and Accessing Video Game Development Artifacts

Artifacts created during the game development process are vital for understanding and appreciating the history and context of video games. However, few have explored how to organize and preserve the digital ephemera created during game development, critically endangering these media artifacts. Through interviews of various stakeholders interested in these types of artifacts, we explore the game development process. Participants discussed various challenges in organizing and finding game development artifacts for their work due to multiple factors: organization culture, the technical work environment, and a lack of standard vocabulary and practices. They also discussed the disconnect between game library, archive, and special collections lacking ways to note relationships among relevant materials. Based on these findings, we discuss two main implications from an organizational point of view.

[1]  G. Palkó,et al.  Born-digital archives , 2019, International Journal of Digital Humanities.

[2]  Hyerim Cho,et al.  User-centered approach in creating a metadata schema for video games and interactive media , 2013, JCDL '13.

[3]  D. Hesmondhalgh The Cultural Industries , 2002 .

[4]  C. Hill,et al.  A Guide to Conducting Consensual Qualitative Research , 1997 .

[5]  Jeff Sutherland,et al.  Manifesto for Agile Software Development , 2013 .

[6]  Megan A. Winget,et al.  Game development documentation and institutional collection development policy , 2011, JCDL '11.

[7]  Simone Sacchi,et al.  A conceptual model for video games and interactive media , 2016, J. Assoc. Inf. Sci. Technol..

[8]  Jerome P. McDonough,et al.  Preserving Virtual Worlds Final Report , 2010 .

[9]  Joseph T. Tennis,et al.  Developing a video game metadata schema for the Seattle Interactive Media Museum , 2013, International Journal on Digital Libraries.

[10]  LeeJin Ha,et al.  A conceptual model for video games and interactive media , 2016 .

[11]  Megan A. Winget,et al.  Collecting and Preserving Videogames and Their Related Materials: A Review of Current Practice, Game-Related Archives and Research Projects , 2008, ASIST.

[12]  Henry Lowood,et al.  Before It's Too Late: A Digital Game Preservation White Paper , 2009 .

[13]  Sam Brylawski,et al.  The State of Recorded Sound Preservation in the United States: A National Legacy at Risk in the Digital Age. CLIR Publication No. 148. , 2010 .

[14]  A. Strauss Basics Of Qualitative Research , 1992 .