Positive Computing

Can information systems be developed to support the unfolding of human potentials and create positive impacts for all stakeholders in the future? Can we change the development paradigms from overcoming barriers and improving (weak) acceptance towards a positive perception and impact for all stakeholders? These are the key questions of Positive Computing and related research for the Business and Information Systems Engineering (BISE) community in the next years. Positive computing denotes the ‘‘design and development of technologies to support well-being and human potential’’ (Calvo and Peters 2014). The concept is currently discussed as the ‘‘next big thing’’ in non-scientific publications (Rodruigez 2015). Up to now, technologies have mostly been seen as an obstacle or threat to potential users who develop fears, addictions, or similar negative behavior (‘‘the dark side of information technology’’; cf. Tarafdar et al. 2015). This is strongly reflected in implementation strategies as well as in theories for information and communications technology (ICT) usage and diffusion which – in many cases – start with the assumption that certain barriers need to be overcome to successfully adopt technologies. The idea of positive computing might change this negative paradigm towards one of positive usage, perception, and adoption of technologies. This new paradigm is rooted in positive psychology, a research trend aiming at emphasizing potentials instead of deficits of patients and at focusing on exploring conditions that promote people’s well-being and flourishing (Seligman and Csikszentmihalyi 2000). Similar approaches are positive technologies (Botella et al. 2012) or positive design (Faust 2009). The concept of positive computing also relates to current societal trends such as the development and use of e-health or well-being apps including public sharing of experiences (e.g., achievement of goals) and emotions.

[1]  Ed Diener,et al.  The Satisfaction With Life Scale and the emerging construct of life satisfaction , 2008 .

[2]  Rosa María Baños,et al.  The Present and Future of Positive Technologies , 2012, Cyberpsychology Behav. Soc. Netw..

[3]  Rosa María Baños,et al.  Positive Technology: Using Interactive Technologies to Promote Positive Functioning , 2012, Cyberpsychology Behav. Soc. Netw..

[4]  R. Biswas-Diener Positive Psychology as Social Change , 2011 .

[5]  Jurgen Faust Positive design , 2009 .

[6]  Cary L. Cooper,et al.  Resilience, HRM practices and impact on organizational performance and employee well-being , 2014 .

[7]  Robert Biswas-Diener,et al.  New Measures of Well-Being , 2009 .

[8]  Arthur C. Graesser,et al.  Emotions in Advanced Learning Technologies , 2014 .

[9]  R. Calvo,et al.  Positive Computing: Technology for Wellbeing and Human Potential , 2014, Psychology Teaching Review.

[10]  Monideepa Tarafdar,et al.  Editorial , 2015, Inf. Syst. J..

[11]  B. J. Fogg,et al.  Persuasive technology: using computers to change what we think and do , 2002, UBIQ.

[12]  M. Csíkszentmihályi,et al.  Positive psychology. An introduction. , 2000, The American psychologist.

[13]  R. Larsen,et al.  The Satisfaction with Life Scale , 1985, Journal of personality assessment.

[14]  M. Moran,et al.  A brief history. , 2004, Journal of the Medical Association of Georgia.

[15]  Karl Rihaczek,et al.  Positive computing , 2016, Datenschutz und Datensicherheit - DuD.

[16]  Emma Soane,et al.  Employee engagement, organisational performance and individual well-being: exploring the evidence, developing the theory , 2011 .

[17]  Batya Friedman,et al.  Human agency and responsible computing: Implications for computer system design , 1992, J. Syst. Softw..

[18]  Michael Friedewald,et al.  Ubiquitous computing: An overview of technology impacts , 2011, Telematics Informatics.

[19]  Nicole C. Krämer,et al.  A Brief History of (Social) Cyberspace , 2017 .