Creative Writing with a Machine in the Loop: Case Studies on Slogans and Stories

As the quality of natural language generated by artificial intelligence systems improves, writing interfaces can support interventions beyond grammar-checking and spell-checking, such as suggesting content to spark new ideas. To explore the possibility of machine-in-the-loop creative writing, we performed two case studies using two system prototypes, one for short story writing and one for slogan writing. Participants in our studies were asked to write with a machine in the loop or alone (control condition). They assessed their writing and experience through surveys and an open-ended interview. We collected additional assessments of the writing from Amazon Mechanical Turk crowdworkers. Our findings indicate that participants found the process fun and helpful and could envision use cases for future systems. At the same time, machine suggestions do not necessarily lead to better written artifacts. We therefore suggest novel natural language models and design choices that may better support creative writing.

[1]  Lukás Burget,et al.  Recurrent neural network based language model , 2010, INTERSPEECH.

[2]  Robert J. Sternberg,et al.  Creativity or creativities? , 2005, Int. J. Hum. Comput. Stud..

[3]  Gözde Özbal,et al.  BRAINSUP: Brainstorming Support for Creative Sentence Generation , 2013, ACL.

[4]  Sanja Fidler,et al.  Aligning Books and Movies: Towards Story-Like Visual Explanations by Watching Movies and Reading Books , 2015, 2015 IEEE International Conference on Computer Vision (ICCV).

[5]  Monica J. Garfield,et al.  Creativity Support Systems , 2008 .

[6]  Jianfeng Gao,et al.  A Neural Network Approach to Context-Sensitive Generation of Conversational Responses , 2015, NAACL.

[7]  Akshay Gupta,et al.  Viewpoints AI , 2013, AIIDE.

[8]  Elsevier Sdol International Journal of Human-Computer Studies , 2009 .

[9]  Bo Pang,et al.  The effect of wording on message propagation: Topic- and author-controlled natural experiments on Twitter , 2014, ACL.

[10]  Anne C. McCarthy,et al.  Writing the Machine , 2007 .

[11]  David Frohlich,et al.  MIXED INITIATIVE INTERACTION , 1991 .

[12]  Andrew S. Gordon,et al.  Creative Help: A Story Writing Assistant , 2015, ICIDS.

[13]  Mel Gooding,et al.  A book of surrealist games : including the little surrealist dictionary , 1995 .

[14]  Samy Bengio,et al.  Show and tell: A neural image caption generator , 2014, 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).

[15]  Jerry Alan Fails,et al.  Interactive machine learning , 2003, IUI '03.

[16]  Chris Dyer,et al.  Document Context Language Models , 2015, ICLR 2015.

[17]  Reid Swanson,et al.  Say Anything: A Massively Collaborative Open Domain Story Writing Companion , 2008, ICIDS.

[18]  M. Boden The creative mind : myths & mechanisms , 1991 .

[19]  Thorsten Joachims,et al.  Unbiased Learning-to-Rank with Biased Feedback , 2016, WSDM.

[20]  Michael S. Bernstein,et al.  Flock: Hybrid Crowd-Machine Learning Classifiers , 2015, CSCW.

[21]  J. Hayes,et al.  A Cognitive Process Theory of Writing , 1981, College Composition & Communication.

[22]  Pietro Perona,et al.  Visual Recognition with Humans in the Loop , 2010, ECCV.

[23]  Antonios Liapis,et al.  Mixed-initiative co-creativity , 2014, FDG.

[24]  Claire Cardie,et al.  Finding Deceptive Opinion Spam by Any Stretch of the Imagination , 2011, ACL.

[25]  A. M. Turing,et al.  Computing Machinery and Intelligence , 1950, The Philosophy of Artificial Intelligence.

[26]  Jian Sun,et al.  Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification , 2015, 2015 IEEE International Conference on Computer Vision (ICCV).

[27]  Michael S. Bernstein,et al.  Soylent: a word processor with a crowd inside , 2010, UIST.

[28]  Yejin Choi,et al.  Generating Topical Poetry , 2016, EMNLP.

[29]  Xing Shi,et al.  Hafez: an Interactive Poetry Generation System , 2017, ACL.

[30]  Guy Hoffman,et al.  Interactive improvisation with a robotic marimba player , 2011, Auton. Robots.

[31]  Eric Horvitz,et al.  Principles of mixed-initiative user interfaces , 1999, CHI '99.

[32]  Gözde Özbal,et al.  Heady-Lines: A Creative Generator Of Newspaper Headlines , 2016, IUI Companion.

[33]  Michael S. Bernstein,et al.  Ensemble: exploring complementary strengths of leaders and crowds in creative collaboration , 2014, CSCW.