1 MOTIVATION Volume rendering has traditionally been an application for supercompulers, workstation nehvorks or expensive special-purpose hardware. In contrast, this report shows how far we have reached using the other extreme: the low-end PC platform. We have alleviated the mismatch behveen this demanding application and the limited computational resources of a PC in three ways: l several stnges in the visualization pipeline are placed into a preprocessing step, l the volume rendering algorithm was optimized using a special data compression scheme and l the algorithm has been implemented in hardware as a PCI-compatible coprocessor (lXZ,4RD). These methods give us a frame rate of up to 1OHz for 2563 data sets at nn acceptable image quality, although the accelerator prototype was built using relatively slow FPGA-technology. In a low-cost environment a coprocessor must not be more expensive than the host itself, and so VIZARD was designed to be manufacturable for a few hundred dollars. The special data compression scheme allows the data set to be placed into the main memory of the PC and eliminates the need for an expensive, separate volume memory. The entire visualization system consists of a portable PC with hvo built-in nccelerator boards. Despite its small size, the system provides perspective raycasting for realtime walk-throughs. Additional features include stereoscopic viewing using shutter glasses and volume animation. CR Catcgorles and Subject Descriptors: 1.3.1 [Computer Graphics]: Hardware Architecture Graphics Processors; 1.3.3 [Computer Graphics]: Picture/Image Generation. Additional
[1]
Günter Knittel,et al.
A pel-based Volume Rendering Accelerator
,
1995,
Workshop on Graphics Hardware.
[2]
Anargyros Krikelis,et al.
A Modular Massively Parallel Processor for Volumetric Visualisation Processing
,
1996
.
[3]
Jan Lichtermann,et al.
Design of a fast voxel processor for parallel volume visualization
,
1995
.
[4]
H. Ruder,et al.
Smoothed Particle Hydrodynamics: Physical Viscosity and the Simulation of Accretion Disks
,
1994
.
[5]
Günter Knittel,et al.
High-speed volume rendering using redundant block compression
,
1995,
Proceedings Visualization '95.
[6]
Hanspeter Pfister,et al.
Cube-4-a scalable architecture for real-time volume rendering
,
1996,
Proceedings of 1996 Symposium on Volume Visualization.