The Computer Graphics Scene in the United States

We briefly survey the major thrusts of computer graphics activities, examining trends and topics rather than offering a comprehensive survey of all that is happening. The directions of professional activities, hardware, software, and algorithms are outlined. Within hardware we examine workstations, personal graphics systems, high performance systems, and low level VLSI chips; within software, standards and interactive system design; within algorithms, visible surface rendering and shading, three-dimensional modeling techniques, and animation. Note: This paper was presented at Eurographics'84 in Copenhagen, Denmark. Disciplines Computer Engineering | Computer Sciences Comments University of Pennsylvania Department of Computer and Information Science Technical Report No. MSCIS-85-32. This technical report is available at ScholarlyCommons: http://repository.upenn.edu/cis_reports/994 The Computer Graphics Scene in the United States Norman I. Badler MS-CIS-SS-32 Department of Computer and Information Science Moore School/D2 University of Pennsylvania Philadelphia, PA 19104

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