A Unification of Genetic Algorithms, Neural Networks an Fuzzy Logic: The GANNFL Approach
暂无分享,去创建一个
[1] J. C. Weill. How hard is the correct coding of an easy endgame , 1994 .
[2] Sebastian Thrun,et al. Learning to Play the Game of Chess , 1994, NIPS.
[3] Shaul Markovitch,et al. Learning Models of Opponent's Strategy Game Playing , 1993 .
[4] E. Clothiaux,et al. Neural Networks and Their Applications , 1994 .
[5] Patrick van der Smagt,et al. Introduction to neural networks , 1995, The Lancet.
[6] M. F.,et al. Bibliography , 1985, Experimental Gerontology.
[7] Richard K. Belew,et al. A competitive approach to game learning , 1996, COLT '96.
[8] Daniel Olson,et al. Learning to Play Games From Experience: An Application of Artificial Neural Networks and Temporal Di , 1993 .
[9] Arthur L. Samuel,et al. Some Studies in Machine Learning Using the Game of Checkers , 1967, IBM J. Res. Dev..
[10] Tom Elliott Fawcett. Feature discovery for problem solving systems , 1993 .
[11] B. Pell. A STRATEGIC METAGAME PLAYER FOR GENERAL CHESS‐LIKE GAMES , 1994, Comput. Intell..
[12] Paul E. Utgoff,et al. Automatic Feature Generation for Problem Solving Systems , 1992, ML.
[13] Barry L. Kalman,et al. TRAINREC: A System for Training Feedforward & Simple Recurrent Networks Efficiently and Correctly , 1993 .
[14] Martin Schmidt,et al. Using GA to Train NN Using Sharing and Pruning , 1995, SCAI.
[15] Richard K. Belew,et al. Methods for Competitive Co-Evolution: Finding Opponents Worth Beating , 1995, ICGA.
[16] Emile Fiesler,et al. The Interchangeability of Learning Rate and Gain in Backpropagation Neural Networks , 1996, Neural Computation.
[17] Charles L. Isbell,et al. Explorations of the practical issues of learning prediction-control tasks using temporal difference learning methods , 1992 .
[18] Robert Levinson,et al. GENERAL GAME‐PLAYING AND REINFORCEMENT LEARNING , 1995, Comput. Intell..
[19] Peer Sommerlund,et al. Artificial Neural Nets Applied to Strategic Games , 1996 .
[20] J. Schaeffer,et al. Solving the Game of Checkers , 1996 .
[21] M. A. Wiering. TD Learning of Game Evaluation Functions with Hierarchies Neural Architectures , 1995 .
[22] Michael Gherrity,et al. A game-learning machine , 1993 .
[23] Jonathan Schaeffer,et al. CHINOOK: The World Man-Machine Checkers Champion , 1996, AI Mag..