Mixed Reality in Education: Recent Developments and Future Trends

Mixed reality (MR) is an emerging technology which could potentially shape the future of education. A text mining method was applied to 3330 articles to classify them into six different topics. The classification reveals the trends relating to each topic and the relations between them. This paper focuses on recent developments in each topic area and summarizes the advantages and disadvantages of using MR for education. Our objective is to help researchers focus on the research challenges where technological advancements in education MR are most needed.

[1]  Christian Gütl,et al.  Virtual laboratories for education in science, technology, and engineering: A review , 2016, Comput. Educ..

[2]  Anup Kumar,et al.  Current status of robotic simulators in acquisition of robotic surgical skills , 2015, Current opinion in urology.

[3]  Long Chen,et al.  Recent Developments and Future Challenges in Medical Mixed Reality , 2017, 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

[4]  M. Weigl,et al.  Virtual reality-based simulators for spine surgery: a systematic review. , 2017, The spine journal : official journal of the North American Spine Society.

[5]  Wenxiong Kang,et al.  Vision-Based Fingertip Tracking Utilizing Curvature Points Clustering and Hash Model Representation , 2017, IEEE Transactions on Multimedia.

[6]  Naoki Suzuki,et al.  Navigation Surgery Using an Augmented Reality for Pancreatectomy , 2015, Digestive Surgery.

[7]  Matthias Nießner,et al.  SemanticPaint , 2015, ACM Trans. Graph..

[8]  David Fonseca,et al.  Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies , 2014, Universal Access in the Information Society.

[9]  Kasey J. Carlson,et al.  Augmented Reality Integrated Simulation Education in Health Care , 2016 .

[10]  P. Milgram,et al.  A Taxonomy of Mixed Reality Visual Displays , 1994 .

[11]  Arindam Dey,et al.  TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children , 2016, 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct).

[12]  S. A. Becker,et al.  NMC Horizon Report: 2016 Higher Education Edition , 2015 .

[13]  Yongtian Wang,et al.  Teaching based on augmented reality for a technical creative design course , 2015, Comput. Educ..

[14]  Vlatko Cingoski,et al.  A Computer Aided Education System Based on Augmented Reality by Immersion to 3-D Magnetic Field , 2016, IEEE Transactions on Magnetics.

[15]  Francesco Mondada,et al.  A review: Can robots reshape K-12 STEM education? , 2015, 2015 IEEE International Workshop on Advanced Robotics and its Social Impacts (ARSO).

[16]  Nolan Ung,et al.  Utilizing virtual and augmented reality for educational and clinical enhancements in neurosurgery , 2017, Journal of Clinical Neuroscience.

[17]  Supun Samarasekera,et al.  AR-mentor: Augmented reality based mentoring system , 2014, 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

[18]  Panagiotis D. Bamidis,et al.  Design of Novel Teaching Episodes in Medical Education Using Emerging Experiential Digital Assets: Technology Enabled Medical Education Beyond the Gimmicky , 2015, 2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing.

[19]  Dongfeng Liu,et al.  Integration of Virtual Labs into Science E-learning , 2015 .

[20]  Yakup Genc,et al.  Marker-less tracking for AR: a learning-based approach , 2002, Proceedings. International Symposium on Mixed and Augmented Reality.

[21]  Thenkurussi Kesavadas,et al.  Augmented‐reality‐based skills training for robot‐assisted urethrovesical anastomosis: a multi‐institutional randomised controlled trial , 2015, BJU international.

[22]  Lennart E. Nacke,et al.  From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.

[23]  J. Keller Development and use of the ARCS model of instructional design , 1987 .

[24]  Tomasz Oleksy,et al.  Catch them all and increase your place attachment! The role of location-based augmented reality games in changing people - place relations , 2017, Comput. Hum. Behav..

[25]  Gabor Fichtinger,et al.  Computerized training system for ultrasound-guided lumbar puncture on abnormal spine models: a randomized controlled trial , 2015, Canadian Journal of Anesthesia/Journal canadien d'anesthésie.

[26]  Vianey Guadalupe Cruz Sánchez,et al.  A Pilot Study on the Use of Mobile Augmented Reality for Interactive Experimentation in Quadratic Equations , 2015 .