UNIX system V network programming

(Each chapter ends with a Summary, Exercises, Bibliographic Notes.) Preface. I. BACKGROUND MATERIAL. 1. Introduction to Networks. Background. Network Characteristics. Networking Models. 2. UNIX Programming. Overview. Concepts. Conventions. Writing Programs. Summary. Exercise. II. USER-LEVEL NETWORK PROGRAMMING. 3. STREAMS. STREAMS Background. STREAMS Architecture. System Calls. Nonblocking I/O and Polling. Service Interfaces. IPC with STREAMS Pipes. Advanced Topics. 4. The Transport Layer Interface. Introduction. Transport Endpoint Management. Connectionless Service. Connection-oriented Service. TLI and Read/Write. 5. Selecting Networks and Addresses. Introduction. Network Selection. Name-to-Address Translation. Name-to-Address Library. Design. 6. The Network Listener Facility. The Service Access Facility. Port Monitors. The Listener Process. One-shot Servers. Standing Servers. The NLPS Server. 7. Sockets. Introduction. Socket Management. Connection Establishment. Data Transfer. UNIX Domain Sockets. Advanced Topics. Comparison with the TLI. Name-to-Address Translation. 8. Remote Procedure Calls. Introduction. XDR. High-level RPC Programming. Low-level RPC Programming. rpcgen. Advanced RPC Features. III. KERNEL-LEVEL NETWORK PROGRAMMING. 9. The STREAMS Subsystem. The Kernel Environment. The STREAMS Environment. STREAMS Messages. STREAMS Queues. Communicating with Messages. Message Types. 10. STREAMS Drivers. Introduction. Driver Entry Points. The Data Link Provider Interface. Ethernet Driver Example. 11. STREAMS Modules. Introduction. Module Entry Points. The Terminal Interface. Network TTY Emulator Example. 12. STREAMS Multiplexors. Introduction. How Multiplexors Work. The Transport Provider Interface. Transport Provider Example. IV. DESIGN PROJECT: IMPLEMENTING SLIP. 13. Design Project: Implementing SLIP. Introduction to SLIP. Software Architecture. User-level Components. Kernel-level Components. Bibliography. Index. 0201563185T04062001