Running with technology: where are we heading?

Running has become popular in recent years, and numerous runners utilize wearable technologies in order to improve their run training. This paper investigates the development and trends in technologies used for run training, and describes how these are changing from solely focusing on the performance (e.g. pace) to having an additional focus on the technique (e.g. foot strike type). Based on this investigation, we present a design space for run-training technologies. By plotting existing technologies onto the design space, we argue that there has been limited attention on how to utilize technique-related information in run-training interfaces. From that finding, this paper presents three questions to be addressed by designers of future run-training interfaces. We believe that addressing these questions will support creation of expedient interfaces that improve runners' technique and training.

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