Multimodal Interfaces and Sensory Fusion in VR for Social Interactions

Difficulties in social interaction, verbal and non-verbal communications as well as repetitive and atypical patterns of behavior, are typical characteristics of Autism spectrum disorders ASD. Advances in computer and robotic technology are enabling assistive technologies for intervention in psychiatric disorders such as autism spectrum disorders ASD and schizophrenia SZ. A number of research studies indicate that many children with ASD prefer technology and this preference can be explored to develop systems that may alleviate several challenges of traditional treatment and intervention. The current work presents development of an adaptive virtual reality-based social interaction platform for children with ASD. It is hypothesized that endowing a technological system that can detect the feeling and mental state of the child and adapt its interaction accordingly is of great importance in assisting and individualizing traditional intervention approaches. The proposed system employs sensors such as eye trackers and physiological signal monitors and models the context relevant psychological state of the child from combination of these sensors. Preliminary affect recognition results indicate that psychological states could be determined from peripheral physiological signals and together with other modalities including gaze and performance of the participant, it is viable to adapt and individualize VR-based intervention paradigms.

[1]  N. Sarkar,et al.  Design of a Virtual Reality Based Adaptive Response Technology for Children With Autism , 2013, IEEE transactions on neural systems and rehabilitation engineering.

[2]  Nilanjan Sarkar,et al.  A Step towards Adaptive Multimodal Virtual Social Interaction Platform for Children with Autism , 2013, HCI.

[3]  Joseph H. Goldberg,et al.  Identifying fixations and saccades in eye-tracking protocols , 2000, ETRA.

[4]  Matthew S. Goodwin,et al.  Enhancing and Accelerating the Pace of Autism Research and Treatment , 2008 .

[5]  Catherine Lord,et al.  Genetics of childhood disorders: XLII. Autism, part 1: Diagnosis and assessment in autistic spectrum disorders. , 2002, Journal of the American Academy of Child and Adolescent Psychiatry.

[6]  E. Vesterinen,et al.  Affective Computing , 2009, Encyclopedia of Biometrics.

[7]  John C. Platt,et al.  Fast training of support vector machines using sequential minimal optimization, advances in kernel methods , 1999 .

[8]  Anton Leuski,et al.  Virtual Patients for Clinical Therapist Skills Training , 2007, IVA.

[9]  Martin A. Riedmiller,et al.  A direct adaptive method for faster backpropagation learning: the RPROP algorithm , 1993, IEEE International Conference on Neural Networks.

[10]  T.,et al.  Training Feedforward Networks with the Marquardt Algorithm , 2004 .

[11]  A. Rizzo,et al.  Virtual reality in paediatric rehabilitation: A review , 2009, Developmental neurorehabilitation.

[12]  Carly Demopoulos,et al.  A Comparison of Social Cognitive Profiles in children with Autism Spectrum Disorders and Attention-Deficit/Hyperactivity Disorder: A Matter of Quantitative but not Qualitative Difference? , 2013, Journal of autism and developmental disorders.

[13]  Anton Leuski,et al.  Building Effective Question Answering Characters , 2006, SIGDIAL Workshop.

[14]  M. Ganz,et al.  The lifetime distribution of the incremental societal costs of autism. , 2007, Archives of pediatrics & adolescent medicine.

[15]  Fabio Pianesi,et al.  Enhancing social communication of children with high-functioning autism through a co-located interface , 2009, AI & SOCIETY.

[16]  Changchun Liu,et al.  An empirical study of machine learning techniques for affect recognition in human–robot interaction , 2006, 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems.

[17]  Jennifer Healey,et al.  Toward Machine Emotional Intelligence: Analysis of Affective Physiological State , 2001, IEEE Trans. Pattern Anal. Mach. Intell..

[18]  Maja J. Mataric,et al.  Toward Socially Assistive Robotics for Augmenting Interventions for Children with Autism Spectrum Disorders , 2008, ISER.

[19]  P. Lang International Affective Picture System (IAPS) : Technical Manual and Affective Ratings , 1995 .

[20]  Changchun Liu,et al.  Online Affect Detection and Robot Behavior Adaptation for Intervention of Children With Autism , 2008, IEEE Transactions on Robotics.

[21]  N. Sarkar,et al.  Design of a Gaze-Sensitive Virtual Social Interactive System for Children With Autism , 2011, IEEE Transactions on Neural Systems and Rehabilitation Engineering.

[22]  Daniel C. Krawczyk,et al.  Virtual Reality Social Cognition Training for Young Adults with High-Functioning Autism , 2012, Journal of autism and developmental disorders.

[23]  Nilanjan Sarkar,et al.  Understanding How Adolescents with Autism Respond to Facial Expressions in Virtual Reality Environments , 2013, IEEE Transactions on Visualization and Computer Graphics.

[24]  Sarah Parsons,et al.  The Use and Understanding of Virtual Environments by Adolescents with Autistic Spectrum Disorders , 2004, Journal of autism and developmental disorders.

[25]  Roberto Battiti,et al.  First- and Second-Order Methods for Learning: Between Steepest Descent and Newton's Method , 1992, Neural Computation.

[26]  N. Sriram,et al.  Enhancing Social Problem Solving in Children with Autism and Normal Children Through Computer-Assisted Instruction , 2001, Journal of autism and developmental disorders.

[27]  P. J. Brooks,et al.  Use of Computer-Assisted Technologies (CAT) to Enhance Social, Communicative, and Language Development in Children with Autism Spectrum Disorders , 2012, Journal of Autism and Developmental Disorders.

[28]  Elisabeth André,et al.  Emotion recognition based on physiological changes in music listening , 2008, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[29]  N. Andreasen Scale for the Assessment of Negative Symptoms , 2014 .

[30]  C. Bell Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition, Text Revision: DSM-IV-TR Quick Reference to the Diagnostic Criteria from DSM-IV-TR , 2001 .

[31]  John A. Sweeney,et al.  What aspects of emotional functioning are impaired in schizophrenia? , 2008, Schizophrenia Research.

[32]  Uttama Lahiri,et al.  An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention , 2009, HCI.

[33]  Zhihong Zeng,et al.  A Survey of Affect Recognition Methods: Audio, Visual, and Spontaneous Expressions , 2007, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[34]  Johan A. K. Suykens,et al.  Least Squares Support Vector Machine Classifiers , 1999, Neural Processing Letters.