ASSESSING STUDENTS' LEARNING WHEN USING SOFTWARE ENGINEERING WEBWORLDS

Web-based interactive learning environments (Webworlds) for software engineering education can be categorised in terms of their modelling capabilities - exploratory or expressive. A model as an 'object to think with' can be a powerful tool for monitoring the way students learn. Exploratory Webworlds (such as simulations) provide an environment in which students can explore the effects of changing variable values. The focus here is on expressive modelling using diagramming tools freely available on the Web and the results of student assignments are used to highlight features that support learning. Methods for researching, monitoring, providing feedback to and assessing work produced by students are demonstrated, using a collaborative Web space and a method for analysing the 'learning paths' will be described. Preliminary data analysis appears to support the claim for enhanced studentcentred learning and the need for further research.