Dynamic variable resolution in the quickscreen combat model
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The Quickscreen combat simulation has a scope of Corps level and dynamic resolution from division to battalion level and from 3.5 to 25 km. This allows a significant performance improvement. Disaggregation occurs when a unit enters an area near enemy units. It is broken down into subordinate units at a higher level of resolution. A physical space representation that treats resolution as a dimension supports this treatment. As the area of contact shifts due to the course of the battle, the region of maximum resolution will automatically be shifted.
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