Design and Evaluation of a Hybrid Reality Performance

In this paper we introduce a multimodal platform for Hybrid Reality live performances: by means of non-invasive Virtual Reality technology, we developed a system to present artists and interactive virtual objects in audio/visual choreographies on the same real stage. These choreographies could include spectators too, providing them with the possibility to directly modify the scene and its audio/visual features. We also introduce the rst interactive performance staged with this technology, in which an electronic musician played live ve tracks manipulating the 3D projected visuals. As questionnaires have been distributed after the show, in the last part of this work we discuss the analysis of collected data, underlining positive and negative aspects of the proposed experience. This paper belongs together with a performance proposal called Dissonance, in which two performers exploit the platform to create a progressive soundtrack along with the exploration of an interactive virtual environment.