HyperPlex: a World of 3D Interactive Digital Movies

We present a new environment for browsing a visual landscape inhabited by digital movies that live interact and play in a graphical vir tual world The movies are modeled as au tonomous agents which have their own sensors and goals and which can interpret the actions of the participant and react to them Our en vironment allows one or more people to in teract with the HyperPlex world through the use of vision techniques No goggles gloves or wires are needed interaction takes place with the use of computer vision techniques that an alyze the image of the person An extension of this system to a multi user game is currently being considered