Virtual reconstructions of the Théâtre de l'Athénée for archeoacoustic study
暂无分享,去创建一个
[1] P Zahorik,et al. Estimating Sound Source Distance with and without Vision , 2001, Optometry and vision science : official publication of the American Academy of Optometry.
[2] Brian F. G. Katz,et al. Dynamic voice directivity in room acoustic auralizations , 2016 .
[3] Brian F. G. Katz,et al. Creation and calibration method of acoustical models for historic virtual reality auralizations , 2015, Virtual Reality.
[4] Esteban R Calcagno,et al. The Role of Vision in Auditory Distance Perception , 2012, Perception.
[5] M. Barron,et al. Subjective study of British symphony concert halls , 1988 .
[6] Barteld N. J. Postma,et al. Perceptive and objective evaluation of calibrated room acoustic simulation auralizations. , 2016, The Journal of the Acoustical Society of America.
[7] J.-D. Polack,et al. Statistical analysis of a set of Parisian Concert Halls and Theatres , 2014 .
[8] Brian F. G. Katz,et al. Influence of visual rendering on the acoustic judgements of a theater auralization , 2017 .
[9] L.-Henry Lecomte. Histoire des théâtres de Paris , 1973 .
[10] Brian F. G. Katz,et al. BlenderVR: Open-source framework for interactive and immersive VR , 2015, 2015 IEEE Virtual Reality (VR).
[11] Brian F. G. Katz,et al. Subjective Evaluation of Dynamic Voice Directivity for Auralizations , 2017 .
[12] Brian F. G. Katz,et al. EVAA: A platform for experimental virtual archeological-acoustics to study the influence of performance space , 2019 .
[13] Daniel Västfjäll,et al. ECOLOGICAL ACOUSTICS AND THE MULTI-MODAL PERCEPTION OF ROOMS: REAL AND UNREAL EXPERIENCES OF AUDITORY-VISUAL VIRTUAL ENVIRONMENTS , 2001 .
[14] Bettina Liebowitz Knapp. Louis Jouvet, man of the theatre , 1957 .
[15] Brian F. G. Katz,et al. Impact of the Visual Rendering System on Subjective Auralization Assessment in VR , 2017, EuroVR.
[16] David Poirier-Quinot,et al. Simulation and Auralization of Concert Halls / Opera Houses: Paper ISMRA2016-14 Augmented auralization: Complementing auralizations with immersive virtual reality technologies , 2016 .