A Dynamic Blocks Platform Based on Projective Augmented Reality and Tangible Interfaces for Educational Activities

This paper describes a dynamic blocks platform, called ARBlocks, which is based on projective augmented reality and tangible user interfaces aiming early childhood educational activities development. This tool was conceived specifically for children, applying design techniques to determinate the best shape, material and typography for young students. The content is displayed by projectors, which exhibit the required information only on the blocks surface using an automatic projector calibration technique. The blocks are tracked through a frame marker using the moving edges approach with multiple hypotheses to improve robustness. ARBlocks was evaluated from three different perspectives: computational, educational and user experience. Technical results show that the platform achieves a real time frame rate and an accurate projector calibration, as well as precisely display information over the blocks. Additionally, in the educational evaluation the teachers interviewed asserted that the ARBlocks have a great potential and can be a very useful tool to be used in classrooms. Regarding the user experience, both teachers and children were excited in use this system continuously.

[1]  J. Canny Finding Edges and Lines in Images , 1983 .

[2]  Hannes Kaufmann,et al.  Summary of Usability Evaluations of an Educational Augmented Reality Application , 2007, HCI.

[3]  Mariano Alcañiz Raya,et al.  Evaluation of an Augmented Reality Enhanced Tabletop System as a Collaborative Learning Tool: A Case Study on Mathematics at the Primary School , 2012, Eurographics.

[4]  Blair MacIntyre,et al.  Augmented-reality scratch: a children's authoring environment for augmented-reality experiences , 2009, IDC.

[5]  Éric Marchand,et al.  Using multiple hypothesis in model-based tracking , 2010, 2010 IEEE International Conference on Robotics and Automation.

[6]  Pattie Maes,et al.  Siftables: towards sensor network user interfaces , 2007, TEI.

[7]  Morten Fjeld,et al.  Tangible User Interface for Chemistry Education: Visualization, Portability, and Database , 2005 .

[8]  Hirokazu Kato,et al.  Marker tracking and HMD calibration for a video-based augmented reality conferencing system , 1999, Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99).

[9]  Éric Marchand,et al.  ViSP for visual servoing: a generic software platform with a wide class of robot control skills , 2005, IEEE Robotics & Automation Magazine.

[10]  Patrick Bouthemy,et al.  A Maximum Likelihood Framework for Determining Moving Edges , 1989, IEEE Trans. Pattern Anal. Mach. Intell..

[11]  Veronica Teichrieb,et al.  ARBlocks: A Concept for a Dynamic Blocks Platform for Educational Activities , 2011, 2011 XIII Symposium on Virtual Reality.

[12]  Mitchel Resnick,et al.  Extending tangible interfaces for education: digital montessori-inspired manipulatives , 2005, CHI.

[13]  J. Piaget Play, dreams and imitation in childhood , 1951 .

[14]  Taciana Pontual Falcão,et al.  Designing Tangible Interfaces for Mathematics Learning in Elementary School , 2007 .

[15]  Bernhard P. Wrobel,et al.  Multiple View Geometry in Computer Vision , 2001 .

[16]  Diana Yifan Xu,et al.  Design and evaluation of tangible interfaces for primary school children , 2007, IDC.

[17]  Eva Hornecker,et al.  Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools , 2009, Interact. Comput..

[18]  J. Read,et al.  Endurability, Engagement and Expectations: Measuring Children’s Fun , 2002 .