Computer sculpture—new horizons
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~ his essay focuses on the oppor tun i t i e s for a new approach to COlnputer gent> ated sculpture through the use of the interactive, user participatory attributes associated with virtual reality technology. The text briefly reviews the progress of sculpture from a static, physical art form, through the use of computers as sculpture visualization tools, towards true "virtual sculpture" as a metaphysical th ree-d imens iona l experience. The author discusses two of his own recent p ro to type virtual real i ty pieces to demonstrate his projection of possible future trends in the viewers' immersion in sculpture as an activity and an art form, not merely as an observer of a set of objects.
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