A hybrid PSO with Naïve Bayes classifier for disengagement detection in online learning
暂无分享,去创建一个
[1] Rachid Anane,et al. Adaptivity in E-Learning Systems , 2014, 2014 Eighth International Conference on Complex, Intelligent and Software Intensive Systems.
[2] Geraldine Clarebout,et al. Advanced Technologies for Personalized Learning, Instruction, and Performance , 2014 .
[3] Alejandro Peña Ayala,et al. Educational data mining: A survey and a data mining-based analysis of recent works , 2014, Expert Syst. Appl..
[4] Claude Frasson,et al. A Hierarchical Probabilistic Framework for Recognizing Learners' Interaction Experience Trends and Emotions , 2014, Adv. Hum. Comput. Interact..
[5] Karim Sehaba,et al. Identifying Learner's Engagement in Learning Games - A Qualitative Approach based on Learner's Traces of Interaction , 2013, CSEDU.
[6] Cristina Conati,et al. Understanding Attention to Adaptive Hints in Educational Games: An Eye-Tracking Study , 2013, International Journal of Artificial Intelligence in Education.
[7] Peter Lach,et al. Intelligent Tutoring Systems Measuring Student's Effort During Assessment , 2013, Canadian Conference on AI.
[8] Chih-Ping Chu,et al. PC2PSO: personalized e-course composition based on Particle Swarm Optimization , 2011, Applied Intelligence.
[9] Víctor Zamudio,et al. Cardiac Arrhythmia Classification Using KNN and Naive Bayes Classifiers Optimized with Differential Evolution (DE) and Particle Swarm Optimization (PSO) , 2013, Intelligent Environments.
[10] P. V. Praveen Sundar. Quasi Framework: A New Student Disengagement Detection In Online Learning , 2012 .
[11] Cristina Hava Muntean,et al. A Novel Sensor-Based Methodology for Learner's Motivation Analysis in Game-Based Learning , 2014, Interact. Comput..
[12] Dirk T. Tempelaar,et al. Formative assessment and learning analytics , 2013, LAK '13.
[13] Alejandro Peña-Ayala. Review: Educational data mining: A survey and a data mining-based analysis of recent works , 2014 .
[14] Karim Sehaba,et al. A trace-based approach to identifying users’ engagement and qualifying their engaged-behaviours in interactive systems: application to a social game , 2014, User Modeling and User-Adapted Interaction.
[15] Mounir Boukadoum,et al. Particle swarm classification: A survey and positioning , 2013, Pattern Recognit..
[16] Nur Maisarah Mohd Sobran,et al. CLASSIFICATION OF IMBALANCED DATASET USING CONVENTIONAL NAÏVE BAYES CLASSIFIER , 2013 .
[17] Norliza Katuk,et al. Experience beyond knowledge: Pragmatic e-learning systems design with learning experience , 2013, Comput. Hum. Behav..