Generative Narrative in Computational Ecosystems
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This paper analyses modes of interpretation of that part of the generative art practice making use of computational ecosystems, i.e., virtual reality-based worlds mimicking or simulating an equivalent real-life ecosystem. We discuss the notion of generative narrative, as the model for this genre of works. This argument is illustrated with a case study, Senhora da Graca, which artistic concept is grounded on this model.