The use of Virtual Reality (VR) and interactive real-time
rendering in urban planning and building design are becoming more
and more common. However, the integration of VR in the urban
planning process suffers from the complicated interaction handling of
the virtual environment. In particular, people unfamiliar to gaming
environments and computers are less prone to interact with a VR
visualization using keyboard and mouse as controlling devices. This
paper addresses this issue by presenting an implementation of the
XBOX 360 Kinect sensor system, which uses the human body to
interact with the virtual environment. This type of interaction interface
enables a more natural and user-friendly way of interacting with the
virtual environment. The validation of the system shows that
respondents perceived the interface as non-demanding and easy to use.
The implemented interface to switch between different architecture
proposals gave a better understanding and spatial reasoning for the
respondent. The study also shows that males perceived the system as
more demanding than females. The users also associated and
compared their body with virtual environment, which could indicate
that they used their body during spatial reasoning. This type of spatial
reasoning has been agued to enhance the spatial-perception.
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