Warping and Blending Enhancement for 3D View Synthesis Based on Grid Deformation

This paper proposes an efficient view synthesis scheme based on image warping, which uses grid mesh deformation to guide the mapping process. Firstly as the first contribution we use moving least squares algorithm to get the initial warping position of the reference image. And then as the second contribution a novel grid line constraint is added to the energy equation predefined in a typical image domain warping algorithm which is proposed by Disney Research. Finally, as the third contribution we propose an novel image blending method based on correlation matching to directly solve the stretch problem emerged in image border of the final synthesis result. Experimental results show that our proposed method can get a better visual quality just in image space only, which is a significant advantage compared to the state-of-art view synthesis method who needs not only the corresponding depth maps but also the additional depth information and camera intrinsic and extrinsic parameters.

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