Game-Based Learning Courseware for Pre-School Children for Healthy Eating

Game Based Learning (GBL) is still one of the most effective teaching strategies to enhance learning. Overweight and obesity are considered as dangerous problem around the world. Moreover, they have a direct relation with many health problems and diseases. This project helps to improve information through a project about overweight and obesity among pre-school children in UUM kindergarten. The project will propose a courseware Happy Healthy Meal (HHM) prototype for healthy eating. Each child can interact with a game to realize which are health and unhealthy food. This project focuses on pre-school in UUM kindergarten. The study will adopt the Vaishnavi & Kuechler methodology and ADDIE model to develop the prototype.

[1]  Karl Royle,et al.  Game-based Learning: A Different Perspective. , 2008 .

[2]  D. Lieberman,et al.  Management of chronic pediatric diseases with interactive health games: theory and research findings. , 2001, The Journal of ambulatory care management.

[3]  Masanori Sugimoto What can Children Learn through Game-based Learning Systems? , 2007, 2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07).

[4]  C. Douglas Wetzel,et al.  The Effectiveness of Games for Educational Purposes: A Review of Recent Research , 1992 .

[5]  James H. Wiebe,et al.  The impact of a computer-based adventure game on achievement and attitudes in geography , 1994 .

[6]  M. Lepper,et al.  Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. , 1996 .

[7]  Simon Egenfeldt-Nielsen Overview of research on the educational use of video games , 2006 .

[8]  Robert McCaughan Smith Learning How to Learn: Applied Theory for Adults , 1982 .

[9]  Alan R. Hevner,et al.  Design Research in Information Systems , 2010 .

[10]  Jerry Willis,et al.  Computer Simulations: A Source Book to Learning in an Electronic Environment , 1987 .

[11]  Janet Allison Dowey Computer games for dental health education in primary schools , 1987 .

[12]  Marc Prensky,et al.  Digital game-based learning , 2000, CIE.

[13]  Barbara Y. White,et al.  Designing Computer Games to Help Physics Students Understand Newton's Laws of Motion , 1984 .

[14]  D. Dorn Simulation Games: One More Tool on the Pedagogical Shelf. , 1989 .

[15]  Feng S. Din,et al.  Playing Computer Games Versus Better Learning , 2000 .

[16]  Todd R. Johnson,et al.  Assessing informatics students' satisfaction with a web-based courseware system , 2004, Int. J. Medical Informatics.

[17]  Tony Feldman An introduction to digital media , 1996 .

[18]  Nancy Feyl Chavkin,et al.  Essential Elements of Strong Parent Involvement Programs. , 1989 .

[19]  Ximena López,et al.  Beyond Nintendo: design and assessment of educational video games for first and second grade students , 2003, Comput. Educ..

[20]  C. Bolzonella,et al.  Learning good eating habits playing computer games at school: A 2000 children evaluation , 2000 .

[21]  Andreas Holzinger,et al.  Usability engineering methods for software developers , 2005, CACM.

[22]  Lee Humphreys,et al.  It's Time to Eat! Using Mobile Games to Promote Healthy Eating , 2010, IEEE Pervasive Computing.

[23]  A. McFarlane,et al.  Report on the educational use of games , 2002 .

[24]  Simon Egenfeldt-Nielsen,et al.  Beyond Edutainment: Exploring the Educational Potential of Computer Games , 2011 .

[25]  M. Onis,et al.  Prevalence and trends of overweight among preschool children in developing countries. , 2000, The American journal of clinical nutrition.

[26]  D. Best,et al.  Is an arcade-style computer game an effective medium for providing drug education to schoolchildren? , 2000, Education and Health.

[27]  June L. Wright,et al.  Young Children: Active Learners in a Technological Age. , 1994 .

[28]  L. Santilli,et al.  Using an Interactive Computer Game to Increase Skill and Self-Efficacy Regarding Safer Sex Negotiation: Field Test Results , 1997, Health education & behavior : the official publication of the Society for Public Health Education.

[29]  Luann K. Stemler,et al.  Educational characteristics of multimedia: a literature review , 1997 .

[30]  Michael A. Shepherd,et al.  Extending the Use of Games in Health Care , 2006, Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06).

[31]  David F. Lancy,et al.  Simulated Travel and Place Location Learning in a Computer Adventure Game , 1987 .

[32]  Lloyd P. Rieber,et al.  The Cambridge Handbook of Multimedia Learning: Multimedia Learning in Games, Simulations, and Microworlds , 2005 .

[33]  James A. Levin,et al.  Estimation techniques for arithmetic: Everyday math and mathematics instruction , 1981 .

[34]  Jerry Willis,et al.  Educational Computing: Learning with Tomorrow's Technologies , 1992 .

[35]  David Crookall,et al.  Developing a Scientific Knowledge of Simulation/Gaming , 1998 .

[36]  Dale E. Berger,et al.  Implementing Educational Software and Evaluating Its Academic Effectiveness: Part I. , 1988 .

[37]  H. Y. Zhang An Educational Flash Game for Pre-School Children , 2009, 2009 First International Conference on Information Science and Engineering.

[38]  Richard Mayer,et al.  Multimedia Learning , 2001, Visible Learning Guide to Student Achievement.