Gaze Modulated Disambiguation Technique for Gesture Control in 3D Virtual Objects Selection
暂无分享,去创建一个
[1] Theo Mandel,et al. The Elements of User Interface Design , 1997 .
[2] Paul Richard,et al. Multimodal virtual reality: Input-output devices, system integration, and human factors , 1996, Int. J. Hum. Comput. Interact..
[3] David Salesin,et al. Interactive cutaway illustrations of complex 3D models , 2007, SIGGRAPH 2007.
[4] Tobias Höllerer,et al. Interactive Perspective Cut-away Views for General 3D Scenes , 2006, 3D User Interfaces (3DUI'06).
[5] Walterio W. Mayol-Cuevas,et al. Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems , 2012 .
[6] John R. Anderson,et al. Intelligent gaze-added interfaces , 2000, CHI.
[7] Joachim Köhler,et al. Towards Sociable Virtual Humans: Multimodal Recognition of Human Input and Behavior , 2007, Int. J. Virtual Real..
[8] Chris Lankford. Effective eye-gaze input into Windows , 2000, ETRA.
[9] Akito Monden,et al. Evaluation of gaze-added target selection methods suitable for general GUIs , 2005, Int. J. Comput. Appl. Technol..
[10] Anthony Steed,et al. Towards a General Model for Selection in Virtual Environments , 2006, 3D User Interfaces (3DUI'06).
[11] Luca Chittaro,et al. Is semitransparency useful for navigating virtual environments? , 2001, VRST '01.
[12] Laura Chamberlain. Eye Tracking Methodology; Theory and Practice , 2007 .
[13] Robert Xiao,et al. Gaze+Gesture: Expressive, Precise and Targeted Free-Space Interactions , 2015, ICMI.
[14] P. Fitts. The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.
[15] Oleg Spakov,et al. Comparison of gaze-to-objects mapping algorithms , 2011, NGCA '11.
[16] Allison Woodruff,et al. Guidelines for using multiple views in information visualization , 2000, AVI '00.
[17] Raimund Dachselt,et al. Look & touch: gaze-supported target acquisition , 2012, CHI.
[18] Andrew S. Forsberg,et al. Aperture based selection for immersive virtual environments , 1996, UIST '96.
[19] Andreas Paepcke,et al. EyePoint: practical pointing and selection using gaze and keyboard , 2007, CHI.
[20] Thomas Ertl,et al. Transparency in Interactive Technical Illustrations , 2002, Comput. Graph. Forum.
[21] J. B. Brooke,et al. SUS: A 'Quick and Dirty' Usability Scale , 1996 .
[22] Joseph J. LaViola,et al. Dense and Dynamic 3D Selection for Game-Based Virtual Environments , 2012, IEEE Transactions on Visualization and Computer Graphics.
[23] Mark Green,et al. JDCAD: A highly interactive 3D modeling system , 1994, Comput. Graph..
[24] Niklas Elmqvist,et al. A Taxonomy of 3D Occlusion Management for Visualization , 2008, IEEE Transactions on Visualization and Computer Graphics.
[25] Shumin Zhai,et al. Manual and gaze input cascaded (MAGIC) pointing , 1999, CHI '99.
[26] Niklas Elmqvist,et al. View-projection animation for 3D occlusion management , 2007, Comput. Graph..
[27] Doug A. Bowman,et al. Rapid and accurate 3D selection by progressive refinement , 2011, 2011 IEEE Symposium on 3D User Interfaces (3DUI).
[28] Roope Raisamo,et al. Delayed Haptic Feedback to Gaze Gestures , 2014, EuroHaptics.
[29] Niklas Elmqvist,et al. Occlusion Management in Immersive and Desktop 3D Virtual Environments: Theory and Evaluation , 2007, Int. J. Virtual Real..