Low latency and cheat-proof event ordering for peer-to-peer games
暂无分享,去创建一个
Daniel Zappala | James Marr | Chris GauthierDickey | Virginia Mary Lo | V. Lo | Chris GauthierDickey | D. Zappala | James Marr
[1] David R. Karger,et al. Chord: a scalable peer-to-peer lookup protocol for internet applications , 2003, TNET.
[2] Daniel Zappala,et al. Cluster Computing on the Fly : P 2 P Scheduling of Idle Cycles in the Internet , 2004 .
[3] Lawrence Russell,et al. Age of Empires , 1997 .
[4] Brian Neil Levine,et al. Cheat-proof playout for centralized and distributed online games , 2001, Proceedings IEEE INFOCOM 2001. Conference on Computer Communications. Twentieth Annual Joint Conference of the IEEE Computer and Communications Society (Cat. No.01CH37213).
[5] David R. Karger,et al. Wide-area cooperative storage with CFS , 2001, SOSP.
[6] Adrian Court,et al. A Distributed Architecture for Multiplayer Interactive Applications on the Internet , 1999 .
[7] Srinivasan Seshan,et al. Mercury: a scalable publish-subscribe system for internet games , 2002, NetGames '02.
[8] David R. Karger,et al. Chord: A scalable peer-to-peer lookup service for internet applications , 2001, SIGCOMM '01.
[9] Ben Y. Zhao,et al. OceanStore: an architecture for global-scale persistent storage , 2000, SIGP.
[10] Mark Handley,et al. A scalable content-addressable network , 2001, SIGCOMM '01.
[11] Christophe Diot,et al. End-to-end transmission control mechanisms for multiparty interactive applications on the Internet , 1999, IEEE INFOCOM '99. Conference on Computer Communications. Proceedings. Eighteenth Annual Joint Conference of the IEEE Computer and Communications Societies. The Future is Now (Cat. No.99CH36320).
[12] Daniel Zappala,et al. Low-Latency and Cheat-proof Event Ordering for Distributed Games , 2004 .
[13] Leslie Lamport,et al. The Byzantine Generals Problem , 1982, TOPL.
[14] Sugih Jamin,et al. Cheat-Proofing Dead Reckoned Multiplayer Games (Extended Abstract) , 2003 .
[15] Paul Bettner,et al. 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond , 2004 .