GPU Based Real-time Shadow Research in Large Ship-handling Simulator
暂无分享,去创建一个
[1] Harlen Costa Batagelo,et al. Real-time shadow generation using BSP trees and stencil buffers , 1999, XII Brazilian Symposium on Computer Graphics and Image Processing (Cat. No.PR00481).
[2] Erik Lindholm,et al. A user-programmable vertex engine , 2001, SIGGRAPH.
[3] John F. Hughes,et al. Fast, Practical and Robust Shadows , 2003 .
[4] Michael D. McCool,et al. Shadow volume reconstruction from depth maps , 2000, TOGS.
[5] John F. Hughes,et al. Hardware-determined feature edges , 2004, NPAR '04.
[6] Franklin C. Crow,et al. Shadow algorithms for computer graphics , 1977, SIGGRAPH.
[7] Tom Lokovic,et al. Deep shadow maps , 2000, SIGGRAPH.