No-search approach in linguistic geometry: combat simulation tool

The paper includes a description of the improved version of the combat simulation tool presented in our earlier papers (1998). This tool is able to solve a class of combat simulation games with an arbitrary start state. The paper includes a description of the architecture of the tool and its main components including Tree Constructor and Trajectory Builder. A move generator algorithm for Tree Constructor is described in details.

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[2]  Boris Stilman No-search approach in linguistic geometry: state space chart , 1998, SMC'98 Conference Proceedings. 1998 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.98CH36218).

[3]  Boris Stilman Introduction to linguistic geometry tools: selected topics , 1998, SMC'98 Conference Proceedings. 1998 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.98CH36218).

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