Experiences of Time Loss among Videogame Players: An Empirical Study
暂无分享,去创建一个
[1] J. Derevensky,et al. The relationship between gambling and video-game playing behavior in children and adolescents , 1996, Journal of Gambling Studies.
[2] Mark D. Griffiths,et al. The Structural Characteristics of Video Games: A Psycho-Structural Analysis , 2004, Cyberpsychology Behav. Soc. Netw..
[3] Mark D. Griffiths,et al. Online Data Collection from Video Game Players: Methodological Issues , 2004, Cyberpsychology Behav. Soc. Netw..
[4] Mark D. Griffiths,et al. Home video game playing in schoolchildren: a study of incidence and patterns of play , 1995 .
[5] Mark D Griffiths,et al. A qualitative investigation of problem gambling as an escape-based coping strategy. , 2007, Psychology and psychotherapy.
[6] Griffiths. Video games and children's behaviour , 1997 .
[7] Mark D. Griffiths,et al. Video Game Playing and Gambling in Adolescents: Common Risk Factors , 2004 .
[8] C. Pegelow,et al. Survey of Pain Management Therapy Provided for Children With Sickle Cell Disease , 1992, Clinical pediatrics.
[9] Phillips Wr,et al. Video-game therapy. , 1991 .
[10] Mark D. Griffiths,et al. Computer game playing in adolescence: prevalence and demographic indicators , 1995 .
[11] W R Phillips,et al. Video-game therapy. , 1991, The New England journal of medicine.
[12] J. Vasterling,et al. Cognitive distraction and relaxation training for the control of side effects due to cancer chemotherapy , 1993, Journal of Behavioral Medicine.
[13] PETER ALEXANDER,et al. Cancer Chemotherapy , 1968, Nature.
[14] Steven E. Stemler,et al. An Overview of Content Analysis. , 2001 .
[15] J. R. Landis,et al. The measurement of observer agreement for categorical data. , 1977, Biometrics.
[16] D. Phillips,et al. Importance of the lay press in the transmission of medical knowledge to the scientific community. , 1991, The New England journal of medicine.