Real-time shallow water simulation on terrain
暂无分享,去创建一个
Li Dong | Bao Kai | Wu Enhua | Liu You-Quan
[1] Mark A. Duchaineau,et al. ROAMing terrain: real-time optimally adapting meshes , 1997 .
[2] Huamin Wang,et al. Eurographics/ Acm Siggraph Symposium on Computer Animation (2007) Solving General Shallow Wave Equations on Surfaces , 2022 .
[3] Gavin S. P. Miller,et al. Rapid, stable fluid dynamics for computer graphics , 1990, SIGGRAPH.
[4] E. Guendelman,et al. Efficient simulation of large bodies of water by coupling two and three dimensional techniques , 2006, SIGGRAPH 2006.
[5] Stéphane Zaleski,et al. TWO-DIMENSIONAL NAVIER-STOKES SIMULATION OF BREAKING WAVES , 1996, comp-gas/9605002.
[6] Enhua Wu,et al. Simulation and interaction of fluid dynamics , 2007, The Visual Computer.
[7] Markus Gross,et al. Real-time Breaking Waves for Shallow Water Simulations , 2007 .
[8] Norishige Chiba,et al. Efficient animation of water flow on irregular terrains , 2006, GRAPHITE '06.
[9] Enhua Wu,et al. An improved study of real‐time fluid simulation on GPU , 2004, Comput. Animat. Virtual Worlds.
[10] Frank Losasso,et al. Simulating water and smoke with an octree data structure , 2004, SIGGRAPH 2004.
[11] S. Popinet. Gerris: a tree-based adaptive solver for the incompressible Euler equations in complex geometries , 2003 .
[12] Renato Pajarola. Large scale terrain visualization using the restricted quadtree triangulation , 1998 .
[13] David A. Randall,et al. The Shallow Water Equations , 2006 .
[14] James F. O'Brien,et al. Fluid animation with dynamic meshes , 2006, SIGGRAPH 2006.
[15] Y. Q. Liu,et al. Real-time simulation of physically based on-surface flow , 2005, The Visual Computer.
[16] Jos Stam,et al. Stable fluids , 1999, SIGGRAPH.
[17] J. Tessendorf. Simulating Ocean Water , 2004 .