Displaying motion parallax by occlusion detectable stereo
暂无分享,去创建一个
Yuichi Ohta | Itaru Kitahara | Kiyohide Satoh | T. Matsuura | T. Matsuura | K. Satoh | I. Kitahara | Y. Ohta
[1] Yuichi Ohta,et al. Occlusion detectable stereo-systematic comparison of detection algorithms , 1996, Proceedings of 13th International Conference on Pattern Recognition.
[2] Takeshi Naemura,et al. Ray-based creation of photo-realistic virtual world , 1997, Proceedings. International Conference on Virtual Systems and MultiMedia VSMM '97 (Cat. No.97TB100182).
[3] S. Pastoor. Human factors of 3D displays in advanced image communications , 1993 .
[4] R. Börner,et al. Autostereoscopic 3D-imaging by front and rear projection and on flat panel displays , 1993 .
[5] Yuichi Ohta,et al. Occlusion detectable stereo-occlusion patterns in camera matrix , 1996, Proceedings CVPR IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[6] Hideyuki Tamura,et al. Viewpoint-dependent stereoscopic display using interpolation of multiviewpoint images , 1995, Electronic Imaging.
[7] Takeo Kanade,et al. A Multiple-Baseline Stereo , 1993, IEEE Trans. Pattern Anal. Mach. Intell..
[8] Marc Levoy,et al. Light field rendering , 1996, SIGGRAPH.
[9] Yuichi Ohta,et al. Passive depth acquisition for 3D image displays , 1994 .
[10] Leonard McMillan,et al. Plenoptic Modeling: An Image-Based Rendering System , 2023 .
[11] Yuichi Ohta,et al. 3D image display with motion parallax by camera matrix stereo , 1996, Proceedings of the Third IEEE International Conference on Multimedia Computing and Systems.
[12] Yuichi Ohta,et al. Synthesis of Arbitrary Orientation Views from Two Face Images , 1995 .
[13] Richard Szeliski,et al. The lumigraph , 1996, SIGGRAPH.
[14] Takeo Kanade,et al. Virtualized Reality: Constructing Virtual Worlds from Real Scenes , 1997, IEEE Multim..