A point-based tele-immersion system: from acquisition to stereoscopic display

We present a point based reconstruction and transmission pipeline for a collaborative tele-immersion system. Two or more users in different locations collaborate with each other in a shared, simulated environment as if they were in the same physical room. Each user perceives point-based models of distant users along with collaborative data like molecule models. Disparity maps, computed by a commercial stereo solution, are filtered and transformed into clouds of 3D points. The clouds are compressed and transmitted over the network to distant users. At the other side the clouds are decompressed and incorporated into the 3D scene. The viewpoint used to display the 3D scene is dependent on the position of the head of the user. Collaborative data is manipulated through natural hand gestures. We analyse the performance of the system in terms of computation time, latency and photo realistic quality of the reconstructed models.

[1]  Benoit M. Macq,et al.  Real-time 3D video conference on generic hardware , 2007, Electronic Imaging.

[2]  Paul A. Viola,et al.  Rapid object detection using a boosted cascade of simple features , 2001, Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001.

[3]  Jean-François Delaigle,et al.  Nonintrusive viewpoint tracking for 3D for perception in smart video conference , 2006, Electronic Imaging.

[4]  Rainer Lienhart,et al.  An extended set of Haar-like features for rapid object detection , 2002, Proceedings. International Conference on Image Processing.

[5]  Josie Wernecke,et al.  The inventor mentor - programming object-oriented 3D graphics with Open Inventor, release 2 , 1993 .

[6]  Daniel J. Costello,et al.  Error Control Coding, Second Edition , 2004 .

[7]  François Bérard,et al.  Bare-hand human-computer interaction , 2001, PUI '01.

[8]  Shu Lin,et al.  Error Control Coding , 2004 .